Unreal Engine 5 Character Creation, Animation and Cinematics: Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen (Paperback)
暫譯: Unreal Engine 5 角色創建、動畫與電影製作:使用 MetaHuman 和 Lumen 在 Unreal Engine 5 中創建自訂 3D 資產並賦予生命 (平裝本)
Venter, Henk, Ogterop, Wilhelm
- 出版商: Packt Publishing
- 出版日期: 2022-06-30
- 售價: $2,440
- 貴賓價: 9.5 折 $2,318
- 語言: 英文
- 頁數: 608
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801812446
- ISBN-13: 9781801812443
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相關分類:
Unreal
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商品描述
Get to grips with the base workflow and create your own cinematic scenes in UE5 by learning to develop the main elements, animate, and combine them into a complete rendered movie scene with the help of key images printed in color
Key Features:
- Perform your entire rigging and animation workflow inside Unreal Engine 5 using Control Rig tools
- Create hand-keyed animations and clean up motion capture natively in Unreal Engine
- Learn the basics of creating 3D assets and customizing a MetaHuman for your movie needs
Book Description:
Unreal Engine 5 (UE5) offers beginners and seasoned professionals the ability to create detailed movie scenes with realistic human characters using MetaHuman and combine it with custom props and environments. It also comes with built-in industry standard animation tools to develop such scenes in a fraction of the time compared to old methods. This book takes you through the entire 3D movie production pipeline using free (open - source) software.
By following the step-by-step, beginner-friendly tutorials in this book, you'll learn how to create your own custom 3D assets in Blender and texture these 3D assets in Quixel Mixer. Next, you'll take these completed 3D assets into Unreal Engine 5 and use them to build a virtual 3D movie set for your 3D movie. You'll also populate your 3D movie set by using Quixel MegaScans assets and create and customize your own photorealistic human character using MetaHuman Creator and UE5. As you advance, you'll discover how to rig, skin, and animate these 3D assets and characters using Blender and UE5's new Control Rig. Finally, you'll explore the process of setting up your movie cameras and animation sequences and rendering your 3D movie using UE5's Sequencer.
By the end of this Unreal Engine book, you'll have learned how to combine different elements in UE5 to make your own movies and cinematics.
What You Will Learn:
- Create, customize, and use a MetaHuman in a cinematic scene in UE5
- Model and texture custom 3D assets for your movie using Blender and Quixel Mixer
- Use Nanite with Quixel Megascans assets to build 3D movie sets
- Rig and animate characters and 3D assets inside UE5 using Control Rig tools
- Combine your 3D assets in Sequencer, include the final effects, and render out a high-quality movie scene
- Light your 3D movie set using Lumen lighting in UE5
Who this book is for:
This book is for beginners to Unreal Engine or 3D animation and art in general who want to learn the entire process of creating 3D movies with Unreal Engine 5. Experienced 3D artists and animators new to UE5 will also find this book invaluable as it covers cutting-edge techniques for making real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and Quixel Bridge. Although prior experience with 3D software is not necessary, it will be helpful in understanding the concepts more easily.
商品描述(中文翻譯)
掌握基本工作流程,並透過學習開發主要元素、動畫及將其結合成完整的渲染電影場景,來在 UE5 中創建自己的電影場景,並藉助彩色印刷的關鍵圖像
主要特點:
- 在 Unreal Engine 5 中使用 Control Rig 工具執行整個綁定和動畫工作流程
- 在 Unreal Engine 中創建手動鍵控動畫並原生清理動作捕捉
- 學習創建 3D 資產的基本知識,並根據電影需求自定義 MetaHuman
書籍描述:
Unreal Engine 5 (UE5) 為初學者和經驗豐富的專業人士提供了創建詳細電影場景的能力,使用 MetaHuman 來呈現逼真的人類角色,並結合自定義道具和環境。它還配備了內建的行業標準動畫工具,能在比舊方法更短的時間內開發這些場景。本書將帶您了解使用免費(開源)軟體的整個 3D 電影製作流程。
透過本書逐步的、適合初學者的教程,您將學會如何在 Blender 中創建自己的自定義 3D 資產,並在 Quixel Mixer 中為這些 3D 資產進行紋理處理。接下來,您將把這些完成的 3D 資產導入 Unreal Engine 5,並用它們來構建虛擬的 3D 電影拍攝場景。您還將使用 Quixel MegaScans 資產來填充您的 3D 電影拍攝場景,並使用 MetaHuman Creator 和 UE5 創建和自定義自己的照片真實感人類角色。隨著進展,您將學會如何使用 Blender 和 UE5 的新 Control Rig 來綁定、皮膚和動畫這些 3D 資產和角色。最後,您將探索設置電影攝影機和動畫序列的過程,並使用 UE5 的 Sequencer 渲染您的 3D 電影。
在這本 Unreal Engine 書籍結束時,您將學會如何在 UE5 中結合不同元素來製作自己的電影和電影片段。
您將學到的內容:
- 在 UE5 的電影場景中創建、自定義和使用 MetaHuman
- 使用 Blender 和 Quixel Mixer 為您的電影建模和紋理自定義 3D 資產
- 使用 Nanite 和 Quixel Megascans 資產來構建 3D 電影拍攝場景
- 在 UE5 中使用 Control Rig 工具綁定和動畫角色及 3D 資產
- 在 Sequencer 中結合您的 3D 資產,包含最終效果,並渲染出高品質的電影場景
- 使用 UE5 的 Lumen 照明為您的 3D 電影拍攝場景進行照明
本書適合誰:
本書適合 Unreal Engine 或 3D 動畫和藝術的初學者,想要學習使用 Unreal Engine 5 創建 3D 電影的整個過程。對於新接觸 UE5 的經驗豐富的 3D 藝術家和動畫師來說,本書也將是無價的,因為它涵蓋了使用 Unreal Engine、Blender、Quixel Mixer 和 Quixel Bridge 製作即時 3D 電影的尖端技術。雖然不需要具備 3D 軟體的先前經驗,但這將有助於更輕鬆地理解概念。