Game Development with Unreal Engine 5 Volume 1: Design Phase

Tan, Tiow Wee

  • 出版商: Apress
  • 出版日期: 2024-07-16
  • 售價: $2,330
  • 貴賓價: 9.5$2,214
  • 語言: 英文
  • 頁數: 415
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1484298233
  • ISBN-13: 9781484298237
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Dive into the heart of game development with Unreal Engine 5 (UE5), the latest revolution in creating immersive and visually stunning game worlds. Crafted to encourage your imaginative and inventive skills, Volume 1 of this two-part guide stands as a crucial tool in your journey towards developing incredible video games with UE5 and serves as a transition into the programming dimensions of game creation with C++ featured in Volume 2.

Blending artistic mastery with technical prowess, you'll journey from the basics of UE5's environment to creating expansive landscapes with procedural content generation and combining materials for lifelike terrains. Discover the power of Quixel Bridge and Megascans to bring realistic textures and models into your projects, and master Nanite for rendering complex scenes with cinematic fidelity.

You'll also learn to create dynamic lighting and shadow effects with Lumen, enrich your game's atmosphere with sophisticated particle systems using Niagara. Then integrate characters and adversaries into our worlds, making them come alive with interactive elements. From designing large open landscapes to implementing advanced visual effects, Game Development with UE 5, Volume 1 is your gateway to elevating the visual appeal and interactive experience of your game.

What You Will Learn

  • Sculpt vast, open worlds with UE5's advanced landscape tools and Heightmaps.
  • Construct highly detailed environments with Nanite, achieving unparalleled visual quality without sacrificing performance.
  • Introduce dynamic global illumination with Lumen, crafting stunning lighting and shadow effects that respond to changes in the game world in real-time.
  • Implement Real-Time Virtual Textures to significantly enhance texture streaming efficiency in large-scale environments.
  • Use Procedural Content Graph to populate your game worlds with dynamic, lifelike vegetation that adds depth and realism to your landscapes.
  • Explore Niagara's powerful visual effects system to create complex and captivating effects that elevate the aesthetic appeal of your game.

Who This Book Is For

Game developers who want to learn how to use Unreal Engine 5 would benefit from this book.

商品描述(中文翻譯)

深入遊戲開發的核心,透過Unreal Engine 5 (UE5)這個最新的革命性工具,創造出沉浸式且視覺震撼的遊戲世界。這本兩部曲指南的第一卷旨在激發您的想像力和創造力,是您開發令人難以置信的UE5遊戲的重要工具,同時也是進入第二卷中以C++進行遊戲開發的過渡。

將藝術技巧與技術能力相結合,您將從UE5環境的基礎知識開始,進而創建具有程序生成內容的廣闊景觀,並結合材料以營造逼真的地形。探索Quixel Bridge和Megascans的威力,將逼真的紋理和模型引入您的項目,並使用Nanite來呈現具有電影質感的複雜場景。

您還將學習使用Lumen創建動態照明和陰影效果,使用Niagara豐富遊戲的氛圍。然後將角色和對手融入我們的世界,使它們以互動元素栩栩如生。從設計大型開放式景觀到實現高級視覺效果,《Game Development with UE 5, Volume 1》是提升遊戲視覺吸引力和互動體驗的入門指南。

您將學到什麼:
- 使用UE5的高級景觀工具和高度圖塑造廣闊的開放世界。
- 使用Nanite建構高度詳細的環境,實現卓越的視覺品質而不影響性能。
- 使用Lumen引入動態全局照明,製作令人驚豔的照明和陰影效果,能夠實時響應遊戲世界的變化。
- 實現實時虛擬紋理,顯著提高大型環境中的紋理流暢性。
- 使用程序生成內容圖形填充您的遊戲世界,添加深度和真實感的動態逼真植被。
- 探索Niagara強大的視覺效果系統,創建複雜而引人入勝的效果,提升遊戲的美學吸引力。

這本書適合對學習如何使用Unreal Engine 5感興趣的遊戲開發者。

作者簡介

Dr. Tiow Wee Tan is an Associate Professor at Department of Game Department, Inland Norway University of Applied Science (INN), Norway. He is also serves as the Course Co-ordinator for the Augmented and Virtual Reality Add-On Program at the Game School. Tiow Wee's interests revolve around the development of Extended Reality (XR) for cross-disciplinary enterprise application. He was actively participated in projects on Neural Networks and Artificial Intelligent (AI) for gaming. Some of his works focus on the utilization of AR & VR technology within games engine; the creation of hybrid version of AR and VR research application for healthcare, art, and tourism; and the exploration of cognitive aspects in human-computer interaction environments, integrated into neural network systems.

作者簡介(中文翻譯)

Dr. Tiow Wee Tan是挪威內陸挪威應用科學大學(INN)遊戲系的副教授。他還擔任遊戲學院擴增實境和虛擬實境附加課程的課程協調員。Tiow Wee的興趣圍繞著跨學科企業應用的擴展實境(XR)的開發。他積極參與了神經網絡和人工智能(AI)在遊戲中的項目。他的一些作品聚焦於在遊戲引擎中利用AR和VR技術;創建用於醫療、藝術和旅遊的AR和VR研究應用的混合版本;以及在人機交互環境中探索認知方面,並將其整合到神經網絡系統中。