Procedural Content Generation with Unreal Engine 5: Harness the PCG framework to take your environment design and art skills to the next level
暫譯: 使用 Unreal Engine 5 進行程序內容生成:利用 PCG 框架提升您的環境設計和藝術技能至新高度

Eliasz, Paul Martin

  • 出版商: Packt Publishing
  • 出版日期: 2024-11-29
  • 售價: $2,180
  • 貴賓價: 9.5$2,071
  • 語言: 英文
  • 頁數: 488
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1801074461
  • ISBN-13: 9781801074469
  • 相關分類: Unreal
  • 立即出貨 (庫存=1)

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商品描述

Discover Unreal Engine 5's powerful features and advanced PCG tools with Senior Technical Artist and Unreal Instructor, Paul Martin Eliasz and enable real-time visualization to transform game development and craft immersive, dynamic 3D environments in this part-color guide

Key Features:

- Enhance your design skills with innovative procedural content generation (PCG) capabilities

- Quickly sculpt vast, richly detailed environments with UE5's PCG tools, saving you time and effort

- Push the boundaries of your creativity and develop breathtaking landscapes that stand out

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

In the ever-evolving world of games and virtual production, mastering procedural content generator (PCG) opens the door to endless creative possibilities. This book takes you deeper into the realm of procedurally generated environments and assets by showing you how to use the PCG framework integrated into Unreal Engine 5.4 and helping you build the skills to surpass traditional methods and create cutting-edge projects with unparalleled efficiency.

This book guides you through the complete level design and tools production pipeline using open-source software. Whether you're an aspiring technical artist or level designer in real-time visualization and game production, you'll benefit from following the step-by-step, beginner-friendly approach to crafting custom levels, from jungles to cities, and incorporating 3D assets from libraries such as Quixel or Sketchfab. Next, you'll get to grips with data preparation, construct a PCG graph to populate assets in your environment, and apply these methods to optimize your projects. You'll understand how this process enhances your PCG tools, elevating their capacity to improve the quality of your levels.

By the end of this book, you'll be able to seamlessly integrate different elements in Unreal Engine 5, empowering you to create your own PCG tools and transform your game development experience.

What You Will Learn:

- Grasp the fundamentals of PCG and its transformative impact on game design and development

- Craft your first lush, procedurally generated forest in UE5

- Build complex blueprints using the PCG graph for streamlined workflows

- Develop efficient PCG tools and techniques to enhance performance and creativity

- Build and manipulate spline controllers with the PCG graph for dynamic environments

- Construct a PCG graph that seamlessly blends with landscape materials for stunning terrains

Who this book is for:

This book is for novices and intermediate users of Unreal Engine 5, guiding artists and developers into the world of Procedural Content Generation (PCG) tools. Whether you're an experienced 3D artist or a newcomer to Unreal Engine 5, in this book, you'll find valuable insights for crafting procedurally generated environments and tools using the PCG framework. While prior 3D software experience is not mandatory, some familiarity can enhance your understanding of the concepts presented.

Table of Contents

- Introducing Procedural Content Generation

- Let's Create Our First Forest!

- Building Blueprints with PCG Component

- Developing and Optimizing the Procedural Content Generation Tool

- Building Spline Controllers with PCG Graph

- Building a PCG Graph with Landscape Materials

- Let's Build a Building Using the PCG Spline Controller

- Building Biomes: Mastering PCG for Rich Environments

- Creating Dynamic Animated Crowds with PCG

- Exploring Optimization, Debugging, and Performance Tools

- Cheat Sheets, Extra Tips, and Shortcuts

商品描述(中文翻譯)

探索 Unreal Engine 5 的強大功能和先進的程序內容生成 (PCG) 工具,與資深技術藝術家及 Unreal 講師 Paul Martin Eliasz 一同啟用即時視覺化,轉變遊戲開發並打造身臨其境的動態 3D 環境,這本部分彩色指南將為您提供幫助

主要特點:
- 利用創新的程序內容生成 (PCG) 能力提升您的設計技能
- 使用 UE5 的 PCG 工具快速雕刻廣闊且細緻的環境,節省時間和精力
- 挑戰創意的邊界,開發令人驚嘆的景觀,使其脫穎而出
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述:
在不斷演變的遊戲和虛擬製作世界中,掌握程序內容生成器 (PCG) 為無限的創意可能性打開了大門。本書將帶您深入程序生成環境和資產的領域,展示如何使用集成於 Unreal Engine 5.4 的 PCG 框架,並幫助您建立超越傳統方法的技能,以無與倫比的效率創建尖端項目。

本書將指導您通過使用開源軟體的完整關卡設計和工具製作流程。無論您是有志成為技術藝術家或即時視覺化和遊戲製作的關卡設計師,您都將受益於這種循序漸進、適合初學者的方法,從叢林到城市,製作自定義關卡,並從 Quixel 或 Sketchfab 等庫中整合 3D 資產。接下來,您將掌握數據準備,構建 PCG 圖以填充環境中的資產,並應用這些方法來優化您的項目。您將了解這一過程如何增強您的 PCG 工具,提高其改善關卡質量的能力。

在本書結束時,您將能夠在 Unreal Engine 5 中無縫整合不同元素,使您能夠創建自己的 PCG 工具,轉變您的遊戲開發體驗。

您將學到什麼:
- 理解 PCG 的基本原理及其對遊戲設計和開發的變革性影響
- 在 UE5 中創建您的第一片茂密的程序生成森林
- 使用 PCG 圖構建複雜的藍圖以簡化工作流程
- 開發高效的 PCG 工具和技術以提升性能和創意
- 使用 PCG 圖構建和操作樣條控制器以創建動態環境
- 構建與地形材質無縫融合的 PCG 圖以創造驚人的地形

本書適合誰:
本書適合 Unreal Engine 5 的初學者和中級用戶,指導藝術家和開發者進入程序內容生成 (PCG) 工具的世界。無論您是經驗豐富的 3D 藝術家還是 Unreal Engine 5 的新手,在本書中,您將找到有價值的見解,以使用 PCG 框架製作程序生成的環境和工具。雖然不需要先前的 3D 軟體經驗,但一些熟悉度可以增強您對所呈現概念的理解。

目錄:
- 介紹程序內容生成
- 讓我們創建第一片森林!
- 使用 PCG 組件構建藍圖
- 開發和優化程序內容生成工具
- 使用 PCG 圖構建樣條控制器
- 使用地形材質構建 PCG 圖
- 讓我們使用 PCG 樣條控制器建造一棟建築
- 建立生態系:掌握 PCG 以創造豐富的環境
- 使用 PCG 創建動態動畫人群
- 探索優化、除錯和性能工具
- 速查表、額外提示和快捷鍵