Cinematic Photoreal Environments in Unreal Engine 5: Create captivating worlds and unleash the power of cinematic tools without coding
Visai, Giovanni
- 出版商: Packt Publishing
- 出版日期: 2024-05-17
- 售價: $2,150
- 貴賓價: 9.5 折 $2,043
- 語言: 英文
- 頁數: 548
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803244119
- ISBN-13: 9781803244112
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相關分類:
Unreal
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相關主題
商品描述
Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai
Key Features- Implement advanced shaders, effects, and post-processing to make your environment look cinematic
- Explore techniques for achieving realistic graphic complexity with incredible performance
- Create your own materials and enhance the visuals of your gaming environment
- Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.
Starting with the steps for installing the game engine and learning about its potential, you'll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you'll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you'll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.
By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.
What you will learn- Generate a Master Material to create hundreds of different material instances
- Explore lighting principles and apply them to UE lighting systems
- Evaluate the pros and cons of real-time rendering in the world-building process
- Build massive landscapes with procedural materials, heightmap, landmass, and water
- Populate an environment with realistic assets using Foliage and Megascan
- Master the art of crafting stunning shots with Sequencer
- Enhance visual quality with Post Process Volume and Niagara
- Produce a photorealistic shot using the Movie Render Queue
Who this book is forIf you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist's workflow and how to optimize performance.
Table of Contents- Creating Your First Project in Unreal Engine 5
- Navigating the Unreal Engine 5 Interface
- Exploring Unreal Engine 5 Project Structure
- Importing and Working with Assets
- Mastering Materials and Shading
- Illuminating Your World with Lighting
- Exploring Nanite, RVTs, and the World Partition Tool
- Utilizing the Megascans Library
- Mastering Landscape and Terrain
- Creating Diverse Environments with Plugins
- Crafting Cinematic Shots with Cameras and Sequencer
- Enhancing Scenes with Post-Processing and Niagara
- Rendering and Exporting Cinematic Shots
商品描述(中文翻譯)
實現驚人的寫實環境,並透過結合環境藝術、動畫、視覺特效和攝影技術,創造出電影級的傑作,與 Unreal Engine 專家 Giovanni Visai 一同學習。
主要特色:
- 實施先進的著色器、效果和後期處理,使您的環境看起來如同電影般
- 探索實現真實圖形複雜度的技術,並獲得驚人的性能
- 創建自己的材質,提升遊戲環境的視覺效果
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書
書籍描述:
隨著 Unreal Engine 5 透過其即時技術征服各行各業,UE 技能變得比以往任何時候都更受追捧。本書分為三個部分,涵蓋在 UE 5 中創建驚人環境的所有過程。
從安裝遊戲引擎和了解其潛力的步驟開始,您將迅速進入生成各種不同的向上擴展輸出,每一個都比前一個更大。在完成第一部分並獲得單一物體的真實鏡頭後,您將深入探索景觀、程序材質和植被、Landmass 插件以及水工具的世界,通過使用 Megascan 資產創建環境。此時,您將掌握創建迷人且真實環境所需的一切。本書的最後一部分將教您如何通過使用電影工具、後期處理和構圖工具來製作電影鏡頭,並在最後一章中渲染出寫實的鏡頭。
在本書結束時,您將能夠使用 UE 提供的強大工具創建出色且真實的環境,並理解拍攝和構圖在世界建設中的重要性。
您將學到的內容:
- 生成主材質以創建數百種不同的材質實例
- 探索照明原則並將其應用於 UE 照明系統
- 評估即時渲染在世界建設過程中的優缺點
- 使用程序材質、高度圖、地塊和水構建大規模景觀
- 使用 Foliage 和 Megascan 為環境填充真實資產
- 精通使用 Sequencer 創作驚人鏡頭的藝術
- 使用 Post Process Volume 和 Niagara 提升視覺質量
- 使用 Movie Render Queue 製作寫實鏡頭
本書適合對象:
如果您是創意總監、設計師或對技術和 CGI 充滿熱情的創作者,本書適合您。遊戲開發者和技術藝術家也將從本書中受益,因為它可以幫助他們理解環境藝術家的工作流程以及如何優化性能。
目錄:
- 在 Unreal Engine 5 中創建您的第一個專案
- 瀏覽 Unreal Engine 5 界面
- 探索 Unreal Engine 5 專案結構
- 匯入和使用資產
- 精通材質和著色
- 用照明照亮您的世界
- 探索 Nanite、RVTs 和世界分區工具
- 利用 Megascans 資料庫
- 精通景觀和地形
- 使用插件創建多樣化環境
- 使用相機和 Sequencer 創作電影鏡頭
- 使用後期處理和 Niagara 增強場景
- 渲染和導出電影鏡頭