Game Audio Implementation: A Practical Guide Using the Unreal Engine (Paperback)
暫譯: 遊戲音效實作:使用 Unreal Engine 的實用指南 (平裝本)

Richard Stevens, Dave Raybould

  • 出版商: Focal Press
  • 出版日期: 2015-10-27
  • 售價: $2,780
  • 貴賓價: 9.5$2,641
  • 語言: 英文
  • 頁數: 486
  • 裝訂: Paperback
  • ISBN: 1138777242
  • ISBN-13: 9781138777248
  • 相關分類: Unreal
  • 立即出貨 (庫存=1)

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商品描述

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

 

The accompanying website (www.gameaudiobook.com) includes:

- 12 downloadable demonstration games

- A unique exercise level for you to develop for your portfolio

- An up-to-date online bibliography with further reading for each chapter

- A free sound library with hundreds of game SFX

 

商品描述(中文翻譯)

《遊戲音效實作》提供了一種獨特的實用方法來學習有關遊戲音效的所有知識。如果你一直想在真實的遊戲中聽到你的聲音或音樂,那麼這本書就是為你而寫的。每一章都附有自己的遊戲關卡,你可以在這裡看到技術和理論的實際應用,然後通過超過70個練習來開發自己的示範關卡。這本書將帶你從基本原則學習到行業標準的複雜互動系統 Unreal Engine™,讓你獲得實作聲音和音樂的技能,以及可以應用於其他遊戲開發工具的一系列原則的深厚可轉移知識。

隨書附帶的網站(www.gameaudiobook.com)包括:

- 12個可下載的示範遊戲

- 一個獨特的練習關卡,供你為你的作品集開發

- 每章的最新在線參考書目,提供進一步閱讀的資料

- 一個免費的音效庫,內含數百個遊戲音效(SFX)