Game Audio Development with Unity 5.X
暫譯: 使用 Unity 5.X 的遊戲音效開發

Micheal Lanham

  • 出版商: Packt Publishing
  • 出版日期: 2017-06-30
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 404
  • 裝訂: Paperback
  • ISBN: 1787286452
  • ISBN-13: 9781787286450
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

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商品描述

Key Features

  • Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more.
  • Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game.
  • Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper.
  • Build amazing audio synchronized graphic visualizations with Unity.
  • Understand how real-time character lip syncing can be implemented.

Book Description

Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you.

In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues.

At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools.

What you will learn

  • Develop game audio and other audio effects with Unity
  • Getting familiar with the new Audio Mixer introduced in Unity 5
  • Implement dynamic and adaptive audio using various tools and strategies
  • Explore interesting ways to incorporate audio into a game with sound visualization
  • Use 3rd party professional audio development tools like FMOD
  • Compose original music and record vocals
  • Understand and troubleshoot audio performance issues

About the Author

Micheal Lanham is a solutions architect with petroWEB and currently resides in Calgary, Alberta, in Canada. In his current role, he develops integrated GIS applications with advanced spatial search capabilities. He has worked as a professional and amateur game developer building desktop and mobile games for over 15 years. In 2007, Micheal was introduced to Unity 3D and has been an avid developer, consultant, and manager of multiple Unity game and graphic projects since.

Micheal has previously written Augmented Reality Game Development, also published by Packt Publishing in 2017.

Table of Contents

  1. Introducing Game Audio in Unity
  2. Scripting Audio
  3. Introduction to the Unity Audio Mixer
  4. Advanced Audio Mixing
  5. Using the Audio Mixer for Adaptive Audio
  6. Using FMOD for Adaptive Audio
  7. Using Fabric for Adaptive Audio
  8. Syncing Audio with the Camera and Visual Effects
  9. Character Lip Syncing and Dialogue
  10. Composing Sound and Music
  11. Audio Performance and Troubleshooting

商品描述(中文翻譯)

關鍵特點
- 探索在 Unity 中音頻開發的基本概念,以創建空間音效、混音、效果、作曲、自適應音頻等。
- 利用 Unity 5.x 的音頻混音器為您的遊戲創造震撼的聲音和音樂。
- 學習使用 FMOD Studio 開發專業遊戲音頻,並使用 Reaper 作曲原創音樂。
- 使用 Unity 構建驚人的音頻同步圖形可視化效果。
- 了解如何實現即時角色口型同步。

書籍描述
遊戲音頻是使遊戲成功的關鍵組成部分之一,在遊戲產業中相當受歡迎。因此,如果您是一位希望捕捉遊戲市場的遊戲開發者,那麼這本書就是您的最佳解決方案。

在本書中,我們將帶您踏上逐步的旅程,教您如何使用 Unity 5.x 實現原創且引人入勝的音軌和音效。您將首先了解遊戲音頻和 Unity 中音效開發的基本知識。在學習音頻開發的核心主題後:音頻來源、空間音效、混音、效果等,您將有機會深入探討更高級的主題,如動態和自適應音頻。您還將學習如何使用 Unity 音頻混音器開發動態和自適應音頻。此外,您將了解如何使用 FMOD 等專業第三方工具進行 Unity 中的音頻開發。接著,您將學習聲音可視化技術的創建,以及使用簡單而強大的音頻工作站 Reaper 創作自己的原創音樂。最後,您將學習優化遊戲音頻性能或排除問題的技巧、技術和策略。

在書籍結尾,您將掌握實現專業聲音和音樂的技能。結合良好的音頻和音樂原則基礎知識,您可以應用於其他多種遊戲開發工具。

您將學到的內容
- 使用 Unity 開發遊戲音頻和其他音效
- 熟悉 Unity 5 中引入的新音頻混音器
- 使用各種工具和策略實現動態和自適應音頻
- 探索將音頻融入遊戲的有趣方式,並進行聲音可視化
- 使用 FMOD 等第三方專業音頻開發工具
- 作曲原創音樂並錄製人聲
- 理解和排除音頻性能問題

關於作者
**Micheal Lanham** 是 petroWEB 的解決方案架構師,目前居住在加拿大阿爾伯塔省的卡爾加里。在他目前的角色中,他開發具有先進空間搜索功能的集成 GIS 應用程序。他作為專業和業餘遊戲開發者,已經從事桌面和移動遊戲開發超過 15 年。2007 年,Micheal 接觸到 Unity 3D,並自此成為多個 Unity 遊戲和圖形項目的熱心開發者、顧問和經理。

Micheal 之前撰寫了《增強現實遊戲開發》,該書於 2017 年由 Packt Publishing 出版。

目錄
1. 在 Unity 中介紹遊戲音頻
2. 音頻腳本編寫
3. Unity 音頻混音器介紹
4. 高級音頻混音
5. 使用音頻混音器進行自適應音頻
6. 使用 FMOD 進行自適應音頻
7. 使用 Fabric 進行自適應音頻
8. 與相機和視覺效果同步音頻
9. 角色口型同步和對話
10. 作曲和音樂創作
11. 音頻性能和故障排除