Getting Started with C++ Audio Programming for Game Development
David Gouveia
- 出版商: Packt Publishing
- 出版日期: 2013-08-29
- 售價: $1,810
- 貴賓價: 9.5 折 $1,720
- 語言: 英文
- 頁數: 116
- 裝訂: Paperback
- ISBN: 1849699097
- ISBN-13: 9781849699099
-
相關分類:
C++ 程式語言
海外代購書籍(需單獨結帳)
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相關主題
商品描述
Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.
Overview
- Add audio to your game using FMOD and wrap it in your own code
- Understand the core concepts of audio programming and work with audio at different levels of abstraction
- Work with a technology that is widely considered to be the industry standard in audio middleware
In Detail
Audio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.
Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.
Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics – from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.
The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.
This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.
What you will learn from this book
- Design complex generative /interactive sounds
- Simulate an environment with 3D audio and effects
- Load and play audio files in several formats
- Control audio playback and many sound parameters
- Adapt an audio API to fit the needs of a game
Approach
This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.
Who this book is written for
This book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.
商品描述(中文翻譯)
這本書是專為C++開發者撰寫的,旨在從零開始幫助他們將音頻添加到遊戲中。本書清晰介紹了使用FMOD庫和工具包進行音頻編程的概念和實際應用。
概述:
- 使用FMOD將音頻添加到遊戲中,並將其包裝在自己的代碼中
- 理解音頻編程的核心概念,並在不同抽象層次上處理音頻
- 使用被廣泛認為是音頻中間件行業標準的技術進行工作
詳細內容:
音頻在視頻遊戲中起著基本作用。從音樂到音效或對話,它有助於加強體驗,傳達情緒並向玩家提供反饋。目前,許多遊戲通過融入增強用戶體驗的遊戲音效而取得商業成功。您可以通過FMOD庫的幫助在遊戲中實現這一點。本書為您提供了在遊戲中實施FMOD工具包的實用指南。
《C++遊戲開發人員入門音頻編程》是一本快速而實用的介紹,涵蓋了任何遊戲開發人員應該了解的最重要的音頻編程主題。無論您只需要播放幾個音頻文件還是打算設計一個複雜的音頻模擬,本書都將幫助您開始使用音頻程序增強遊戲。
《C++遊戲開發人員入門音頻編程》涵蓋了廣泛的主題,從加載和播放音頻文件到在虛擬環境中模擬聲音,以及實現對遊戲中事件做出反應的交互式聲音。
本書首先解釋了基本音頻概念,然後解釋了如何使用FMOD Ex庫,如何實現3D音頻模擬,如何使用FMOD Designer工具包,以及如何最佳地處理附帶複雜行為的多層聲音。本書的最後一部分涉及在更低層次上使用直接操作音頻數據。
本書將為您提供良好的基礎,以便您能夠成功地將音頻實施到遊戲中,並開始自信地追求其他高級音頻編程主題。
從本書中您將學到:
- 設計複雜的生成/交互式聲音
- 模擬具有3D音頻和效果的環境
- 加載和播放多種格式的音頻文件
- 控制音頻播放和許多聲音參數
- 調整音頻API以滿足遊戲需求
這本書是一本針對遊戲開發人員的標準教程,旨在幫助他們將音頻編程技術融入遊戲中,以增強遊戲體驗。
本書適合沒有音頻編程經驗且希望快速了解將音頻整合到遊戲中所需的最重要主題的C++遊戲開發人員閱讀。