Introduction to Game Programming with C++ (Paperback)
暫譯: C++ 遊戲程式設計入門 (平裝本)
Alan Thorn
- 出版商: Jones and Bartlett
- 出版日期: 2007-05-29
- 定價: $1,575
- 售價: 2.5 折 $399
- 語言: 英文
- 頁數: 367
- 裝訂: Paperback
- ISBN: 1598220322
- ISBN-13: 9781598220322
-
相關分類:
C++ 程式語言
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商品描述
Description
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.
- Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions.
- Learn how to use the ClanLib library to make 2D games.
- Discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games.
- Find out how to integrate sound and music into your game.
The companion files containing all the source code from the book can be downloaded from www.wordware.com/files/cppgames.
商品描述(中文翻譯)
**描述**
《使用 C++ 的遊戲程式設計入門》探索了遊戲開發的世界,重點在於 C++。本書首先解釋了與遊戲程式設計相關的數學基礎,涵蓋了 C++ 的基本概念,並描述了許多在遊戲中常用的演算法。此外,它還討論了幾個可以幫助您管理圖形、添加音頻和創建安裝軟體的庫,讓您可以開始製作 2D 和 3D 遊戲的旅程。
- 理解 C++ 程式設計的基本概念,包括變數、常數、陣列、條件語句、指標和函數的使用。
- 學習如何使用 ClanLib 庫來製作 2D 遊戲。
- 探索如何使用 OGRE 圖形庫來實現 3D 遊戲中的粒子系統和其他效果。
- 瞭解如何將聲音和音樂整合到您的遊戲中。
伴隨的檔案包含本書的所有源代碼,可以從 www.wordware.com/files/cppgames 下載。