Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games (Paperback)
暫譯: 使用 C++ 腳本的 Unreal Engine 5 遊戲開發:成為專業遊戲開發者,創建完整功能的高品質遊戲 (平裝本)

Li, Zhenyu George

  • 出版商: Packt Publishing
  • 出版日期: 2023-08-30
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 384
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1804613932
  • ISBN-13: 9781804613931
  • 相關分類: C++ 程式語言Unreal
  • 立即出貨 (庫存=1)

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商品描述

Expand your UE5 game development skills by leveraging C++ scripting to improve your game development abilities and gain an understanding of all the elements that go into making a complete end-to-end game

Key Features

  • Learn C++ programming as well as C++ scripting for Unreal Engine 5
  • Practice the UE5 scripting APIs that you learned through a game project to improve your knowledge and skills
  • Increase your knowledge on the essential techniques as well as on the development cycle including design, implementation, and publishing

Book Description

Unreal Engine is one of the most popular game engines in the industry, having created lots of job opportunities. When studios work on games, C++ scripting is mostly used for developing high-quality commercial games owing to its high performance, advanced algorithms, and engineering maintenance. However, C++ scripting presents a barrier to those who don’t come from a programming background. If you're interested in learning C++ and C++ scripting for Unreal, then this is the right book for you. Through an enjoyable learning experience, this book strives to smoothen your learning curve.

You will start by creating an Unreal C++ project from the shooter template and then move onto the generated C++ project and the C++ code inside the Visual Studio editor. This book will systematically introduce you to fundamental C++ syntax and essential object oriented programing concepts. To help you have an overall view of game development, the rest of the book will cover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and publication for building a complete multiplayer game.

By the end of this book, you will be able to create professional and high-quality games using Unreal Engine 5 with C++ that will give you a sound base to learn more advanced C++ programming and game development technologies.

What you will learn

  • Develop coding skills in Microsoft Visual Studio and the Unreal engine editor
  • Learn C++ programming as well as Unreal engine C++ scripting
  • Understand Object Oriented programming concepts and C++ specific syntax
  • Gain fundamental knowledge on the technologies of game math, physics, AI, and algorithms
  • Understand and use the predefined Unreal engine classes and the programming mechanism
  • Write code to solve practical problems and complete tasks
  • Implement solutions and methods that are commonly used in game development

Who This Book Is For

If you're a game designer or artist who has used Unreal Engine before and is keen to explore the enigmatic C++ scripting, then this book is for you. If you want to learn more about the power of C++ and become a skilled and professional game developer or if you're a programmer who wants to learn C++ scripting with UE, you’ve come to the right place. Basic experience with the UE editor is expected as well as some blueprint scripting skills. You should also be familiar with some game-related concepts such as game level, lights, camera, actor/pawn/character, transform, animation, and player control.

商品描述(中文翻譯)

擴展您的 UE5 遊戲開發技能,利用 C++ 腳本來提升您的遊戲開發能力,並了解構建完整端到端遊戲所需的所有元素。

主要特點

- 學習 C++ 程式設計以及 Unreal Engine 5 的 C++ 腳本
- 通過遊戲專案練習您所學的 UE5 腳本 API,以提升您的知識和技能
- 增加對於設計、實作和發佈等開發週期及基本技術的了解

書籍描述

Unreal Engine 是業界最受歡迎的遊戲引擎之一,創造了許多工作機會。當工作室開發遊戲時,C++ 腳本通常用於開發高品質的商業遊戲,因為它具有高效能、先進的演算法和工程維護能力。然而,對於沒有程式設計背景的人來說,C++ 腳本可能會成為一個障礙。如果您有興趣學習 C++ 和 Unreal 的 C++ 腳本,那麼這本書就是為您而寫的。通過愉快的學習體驗,本書旨在平滑您的學習曲線。

您將從創建一個基於射擊遊戲模板的 Unreal C++ 專案開始,然後轉向生成的 C++ 專案及 Visual Studio 編輯器中的 C++ 代碼。本書將系統性地介紹基本的 C++ 語法和重要的物件導向程式設計概念。為了幫助您全面了解遊戲開發,本書的其餘部分將涵蓋遊戲的各個方面,包括角色創建、玩家輸入和角色控制、遊戲玩法、碰撞檢測、用戶介面、網路連接以及發佈,以構建一個完整的多人遊戲。

在本書結束時,您將能夠使用 Unreal Engine 5 和 C++ 創建專業且高品質的遊戲,這將為您學習更高級的 C++ 程式設計和遊戲開發技術打下堅實的基礎。

您將學到的內容

- 在 Microsoft Visual Studio 和 Unreal 引擎編輯器中發展編碼技能
- 學習 C++ 程式設計以及 Unreal 引擎的 C++ 腳本
- 理解物件導向程式設計概念和 C++ 特有的語法
- 獲得有關遊戲數學、物理、人工智慧和演算法技術的基本知識
- 理解並使用預定義的 Unreal 引擎類別及其程式設計機制
- 編寫代碼以解決實際問題並完成任務
- 實施在遊戲開發中常用的解決方案和方法

本書適合誰

如果您是一位曾經使用過 Unreal Engine 的遊戲設計師或藝術家,並渴望探索神秘的 C++ 腳本,那麼這本書適合您。如果您想了解 C++ 的強大功能,並成為一名熟練且專業的遊戲開發者,或者如果您是一位希望學習 UE 的 C++ 腳本的程式設計師,您來對地方了。預期您對 UE 編輯器有基本經驗,以及一些藍圖腳本技能。您還應該熟悉一些與遊戲相關的概念,例如遊戲關卡、燈光、相機、演員/棋子/角色、變換、動畫和玩家控制。

目錄大綱

  1. Creating your first Unreal C++ game
  2. How to edit C++ code in Visual Studio
  3. Learning C++ and object oriented programming
  4. Investigating into the shooter game’s generated C++ code
  5. Learning Unreal C++ scripting basics
  6. Creating and destroying the player character
  7. Controlling the character
  8. Handling collisions
  9. C++ scripting miscellanea
  10. Controlling the game flow
  11. Making it a multiplayer game
  12. Polishing and publishing the game

目錄大綱(中文翻譯)


  1. Creating your first Unreal C++ game

  2. How to edit C++ code in Visual Studio

  3. Learning C++ and object oriented programming

  4. Investigating into the shooter game’s generated C++ code

  5. Learning Unreal C++ scripting basics

  6. Creating and destroying the player character

  7. Controlling the character

  8. Handling collisions

  9. C++ scripting miscellanea

  10. Controlling the game flow

  11. Making it a multiplayer game

  12. Polishing and publishing the game