Reimagining Characters with Unreal Engine's MetaHuman Creator: Elevate your films with cinema-quality character designs and motion capture animation (Paperback)
暫譯: 重新想像角色:使用 Unreal Engine 的 MetaHuman Creator 提升您的電影,實現電影級角色設計與動作捕捉動畫 (平裝本)
Rossney, Brian
- 出版商: Packt Publishing
- 出版日期: 2022-12-29
- 售價: $1,950
- 貴賓價: 9.5 折 $1,853
- 語言: 英文
- 頁數: 356
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801817723
- ISBN-13: 9781801817721
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相關分類:
Unreal
海外代購書籍(需單獨結帳)
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商品描述
Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation
Key Features:
- Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools
- Import your character into Unreal Engine 5 to access more editing options and begin animating it
- Combine face and body motion capturing to fully animate your digital humans
Book Description:
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.
This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
What You Will Learn:
- Create your own bespoke character using MHC
- Develop custom faces based on real people
- Utilize Blueprints to take control of your digital character
- Retarget animations using the Unreal Mannequin
- Use DeepMotion and Live Link for complete body and face animation
- Use the Control Rig to refine animations
- Export and render your character
Who this book is for:
This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.
商品描述(中文翻譯)
探索 Unreal Engine 5 和 MetaHuman Creator 的強大功能,以開發逼真的數位角色,並為其注入全身和面部動畫
主要特點:
- 使用 MetaHuman Creator 創建逼真的角色,結合預設工具和自訂工具
- 將角色匯入 Unreal Engine 5,以獲取更多編輯選項並開始動畫製作
- 結合面部和身體動作捕捉,全面動畫化您的數位人類
書籍描述:
MetaHuman Creator (MHC) 是一個線上、使用者友好的 3D 設計工具,用於創建高度逼真的數位人類,這些人類可以在 Unreal Engine (UE) 中進行動畫製作,並可使用動作捕捉技術進行增強。這意味著電影製作人和遊戲開發者現在可以獲得一個高品質、價格合理的解決方案,這在以前僅限於專業工作室。
本書將從電影製作人的角度專注於使用 UE5 和 MHC。首先,您將了解如何使用線上 MHC 創建數位角色,改變其面部結構、身體類型和服裝。之後,您將學習將角色導入 UE5 並設置動畫所需的所有步驟。接著,使用 iPhone 和網路攝影機捕捉面部和身體動作,您將混合這些動作捕捉檔案,使用 MetaHuman Control Rig 精煉動畫,並將這些片段保存以便在 Level Sequencer 中重用和編輯。此外,您將學習如何使用 Level Sequencer 和 VR Cinematic Camera 創建電影製作所需的渲染視頻檔案。在本書結束時,您將創建自己的 MetaHuman 角色,以及面部和身體動作捕捉數據,並學會必要的技能,以為未來的項目增添更多的真實感和創意控制。
您將學到的內容:
- 使用 MHC 創建您自己的定制角色
- 根據真實人物開發自訂面孔
- 利用 Blueprints 控制您的數位角色
- 使用 Unreal Mannequin 重新定向動畫
- 使用 DeepMotion 和 Live Link 進行完整的身體和面部動畫
- 使用 Control Rig 精煉動畫
- 匯出和渲染您的角色
本書適合誰:
本書適合計劃首次使用 Unreal Engine 製作電影的電影製作人和愛好者,無論是專業還是作為愛好者,之前曾在實景或純數位媒體中工作。無需具備 Unreal Engine 的經驗,但對 3D 開發應用程式和概念(如線框、皮膚權重、變換工具和動作捕捉)有一些了解會很有幫助。建議您擁有 iPhone X(或更新型號)的使用權限。或者,您可以使用免費或付費版本的 Faceware,搭配基本的網路攝影機。