More Autodesk Maya Hyper-Realistic Creature Creation (Paperback)
暫譯: 更多 Autodesk Maya 超寫實生物創作 (平裝本)

Autodesk Maya Press

  • 出版商: Sybex
  • 出版日期: 2009-05-04
  • 定價: $1,600
  • 售價: 8.0$1,280
  • 語言: 英文
  • 頁數: 160
  • 裝訂: Paperback
  • ISBN: 1897177496
  • ISBN-13: 9781897177495
  • 相關分類: AutoCAD3D建模 3D-modeling
  • 立即出貨(限量) (庫存=2)

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商品描述

More Autodesk Maya Hyper-Realistic Creature Creation is a continuation of the tools and techniques presented in Maya Hyper-Realistic Creature Creation, Second Edition. This book is your solution for creating convincing characters in Autodesk Maya. Learn core industry knowledge by gaining hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set up your skeleton in a fast and easy way; and create realistic facial controls. Get the inside scoop on high end production techniques from industry pros Erick Miller, Paul Thuriot, Jeff Unay and Rudy Grossman. Through project-based lessons, follow Jeff and Rudy’s process for modeling the beast and its facial blend shapes, Paul's workflow for rigging the beast's body, and Erick's tips and techniques on complex facial rigging for maximum flexibility. This book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.

Create a facial topology that will deform realistically

Use custom tools to control the morph timing of a blend shape

Learn valuable modeling workflows for creating facial blend shapes

Accommodate changes within a character pipeline

Use the Full Body IK solver to create a control rig

Create internal muscle structures for body deformations

Use tools and Python plug-ins for higher level deformations

Build and rig a face shape library with directional sliders and compensation shapes

Learn about controls for the eyes, ears, mouth and teeth

Attach models or rigs of different resolutions

Learn and use several custom written Hyper-Real facial rigging MEL tools

 

商品描述(中文翻譯)

《更多 Autodesk Maya 超寫實生物創作》是《Maya 超寫實生物創作(第二版)》中所介紹的工具和技術的延續。本書是您在 Autodesk Maya 中創建可信角色的解決方案。通過獲得創新的工具和強大的行業認可技術的實踐經驗,學習核心行業知識,讓您像專業人士一樣建模;快速且輕鬆地設置骨架;並創建真實的面部控制。從行業專業人士 Erick Miller、Paul Thuriot、Jeff Unay 和 Rudy Grossman 那裡獲取高端製作技術的內幕消息。通過基於項目的課程,跟隨 Jeff 和 Rudy 的過程來建模野獸及其面部混合形狀,Paul 的工作流程來綁定野獸的身體,以及 Erick 在複雜面部綁定方面的技巧和技術,以實現最大的靈活性。本書仔細劃分了野獸創作的整個製作過程,讓您能夠理解各個技術及其在管道中的相互關係。通過檢視整個過程,您將學習強調解剖學和真實感的角色創作策略。課程設計旨在涵蓋有效的工作流程,以便設計可以輕鬆操作和動畫化的模型。本書中討論的方法可以應用於您可能擁有的任何設置需求,因為您將學習從概念階段到管道整合的綁定過程。

- 創建一個能夠真實變形的面部拓撲
- 使用自定義工具控制混合形狀的變形時間
- 學習創建面部混合形狀的有價值建模工作流程
- 適應角色管道中的變更
- 使用全身 IK 解算器創建控制綁定
- 為身體變形創建內部肌肉結構
- 使用工具和 Python 插件進行更高級的變形
- 建立和綁定一個具有方向滑塊和補償形狀的面部形狀庫
- 了解眼睛、耳朵、嘴巴和牙齒的控制
- 附加不同解析度的模型或綁定
- 學習並使用幾個自定義編寫的超寫實面部綁定 MEL 工具

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