Blender 2.5 Character Animation Cookbook
暫譯: Blender 2.5 角色動畫食譜
Virgilio Vasconcelos
- 出版商: Packt Publishing
- 出版日期: 2011-06-23
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 308
- 裝訂: Paperback
- ISBN: 1849513201
- ISBN-13: 9781849513203
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
相關主題
商品描述
With this highly focused book you'll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it's the only guide dedicated to this subject.
Overview
- Learn how to create efficient and easy to use character rigs
- Understand and make your characters , so that your audience believes they're alive
- See common approaches when animating your characters in real world situations
- Learn the techniques needed to achieve various setups, from IK-FK blending to corrective shape keys and eyes controllers
- The only book to cover advanced aspects of working with character animation in Blender.
What you will learn from this book
- Refine your animation with Blender tools
- Understand principles behind movements like walking, running, jumping and weight lifting
- Stay productive with an organized animation workflow
- Create flexible face rigs with a mixed approach
- Learn how to stretch the arms, legs and spine of your characters
- Create corrective shape keys
- Fine control your character's eyes
- Switching between IK and FK for arms and legs in a shot
- Create an IK foot setup with 3 pivots
- How to track your animation arcs and timing
Approach
Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them.
Who this book is written for
Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.
In Detail
Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur.
This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films.
The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once.
You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements.
The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
商品描述(中文翻譯)
透過這本高度專注的書籍,您將學會如何使用 Blender 使角色栩栩如生,從現實的動作到精緻的眼部控制,應有盡有。這本書以使用者友好的方式撰寫,是唯一專注於此主題的指南。
概述
- 學習如何創建高效且易於使用的角色骨架
- 理解並使您的角色栩栩如生,讓觀眾相信他們是活的
- 了解在現實世界情境中為角色動畫的常見方法
- 學習實現各種設置所需的技術,從 IK-FK 混合到修正形狀鍵和眼睛控制器
- 唯一涵蓋 Blender 中角色動畫高級方面的書籍。
您將從這本書中學到什麼
- 使用 Blender 工具精練您的動畫
- 理解行走、奔跑、跳躍和舉重等動作背後的原則
- 透過有組織的動畫工作流程保持高效
- 使用混合方法創建靈活的面部骨架
- 學習如何拉伸角色的手臂、腿部和脊椎
- 創建修正形狀鍵
- 精細控制角色的眼睛
- 在鏡頭中切換手臂和腿部的 IK 和 FK
- 創建具有三個樞軸的 IK 腳設置
- 如何追蹤您的動畫弧線和時間
方法
這是 Packt 的食譜系列的一部分,每一章專注於動畫的不同方面。如果您沒有時間逐步完成長篇教程,那麼這本書就是為您而寫的。這些逐步的食譜彼此獨立,因此您可以隨時翻閱書籍,根據需要添加出色的效果。
本書的讀者對象
已經了解在 Blender 中添加、建模和渲染物件基本知識的使用者,但渴望學習如何將角色的網格轉變為活生生的生物。
詳細內容
Blender 是一款開源的 3D 圖形應用程式,可用於建模、綁定、動畫、渲染及其他數千種用途。雖然建模角色並不是您最大的擔憂,但使角色動畫化以讓其感覺如同活著,正是專業人士與業餘者之間的區別。
這本書提供清晰、直觀且易於遵循的食譜,以創建角色骨架和動畫,適用於常見情境。通過理解創建骨架和動畫所涉及的原則、技術和方法,您將能夠將其適應於自己的角色和影片。
本書提供清晰的逐步教程,包含詳細的解釋、截圖和支援檔案,幫助您理解每個主題背後的原則。每個食譜涵蓋角色骨架和動畫完整創建的邏輯步驟,因此您不會一次接收到過多的信息。
您將看到許多示例和截圖,指導您完成各種綁定和動畫任務,邏輯上分開,以便您能夠詳細理解每個部分。綁定主題按身體的每個區域(軀幹、四肢、面部、眼睛)進行劃分,並進一步按具體主題(頸部、手指、嘴巴、眼瞼等)進行劃分,以便於理解。所有綁定任務均使用 Blender 的內建工具完成,無需編寫自定義 Python 行為或用戶界面元素的複雜性。
動畫主題處理在現實世界製作中常見的情境,展示良好的實踐以理解和克服挑戰。