Photorealistic Materials and Textures in Blender Cycles - Fourth Edition: Create impressive production-ready projects using one of the most powerful r
暫譯: Blender Cycles中的照片真實材料與紋理 - 第四版:使用最強大的渲染引擎之一創建令人印象深刻的生產就緒項目
Belec, Arijan
- 出版商: Packt Publishing
- 出版日期: 2023-11-03
- 售價: $1,640
- 貴賓價: 9.5 折 $1,558
- 語言: 英文
- 頁數: 394
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1805129635
- ISBN-13: 9781805129639
-
相關分類:
3D建模 3D-modeling
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商品描述
Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism
Key Features- Understand the underlying workings in Blender that allow the creation of materials and textures
- Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles
- Purchase of the print or Kindle book includes a free PDF eBook
Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender's material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you'll learn to design high-quality environments and lighting using HDRIs and Blender's lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you'll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you'll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you'll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
What you will learn- Create realistic materials in Blender using material nodes
- Understand physically based rendering (PBR) materials to create high-quality textures
- Complete a 3D model design with materials by correctly mapping textures
- Harness Blender's texture painting features to create custom textures
- Create realistic lighting and HDRI environments for your models
- Control, animate, and optimize the 3D camera to prepare your scenes
- Render your scenes into beautiful artwork
If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.
Table of Contents- Creating Materials in Blender
- Introducing Material Nodes
- Mapping Images with Nodes
- Achieving Realism with Texture Maps
- Generating Texture Maps with Cycles
- Creating Bumpy Surfaces with Displacement Maps
- UV-Unwrapping 3D Models for Texturing
- Baking Ambient Occlusion Maps
- Introducing Texture Painting
- Creating Photorealistic Textures on a 3D Model
- Lighting a Scene in Cycles
- Creating Photorealistic Environments with HDRIs
- Preparing the Camera for Rendering
- Rendering with Cycles
商品描述(中文翻譯)
掌握紋理和渲染,像專業人士一樣在 Blender 中創建真實的材質,通過探索各種工具和工作流程,理解真實感的基本機制主要特點
- 了解 Blender 中允許創建材質和紋理的基本原理
- 通過在 Cycles 中模擬高度真實的環境、光源和視覺效果,精湛地渲染和展示您的 3D 藝術作品
- 購買印刷版或 Kindle 書籍包括免費 PDF 電子書
Blender 是 3D 軟體行業中最具多功能性的工具之一,隨著受眾的增長和功能的不斷擴展,它變得比以往任何時候都更強大、有用且需求量大。本書的更新第四版《Blender Cycles 中的照片真實材質和紋理》是一本全面的指南,涵蓋了在 Blender 中的程序性紋理、渲染和材質設計,涉及 3D 紋理工作流程的各個方面。
本書首先介紹 Blender 的材質節點和材質屬性功能,然後幫助您通過理解紋理圖和將其映射到 3D 模型來創建照片真實的紋理。隨著學習的深入,您將學會使用 HDRI 和 Blender 的照明選項設計高品質的環境和燈光。通過探索、分析和研究使您能夠開發這些元素的基本機制,您將能夠創建任何材質、紋理或環境,並用它來提升您的藝術作品並以專業的方式展示它們。最後,您將發現如何正確設置場景和渲染設置,並掌握實現真實感的關鍵要素。
在本書結束時,您將對材質、紋理、陰影、燈光、渲染以及實現 3D 藝術作品最高品質的所有關鍵方面有一個扎實的理解。
您將學到的內容- 使用材質節點在 Blender 中創建真實的材質
- 理解基於物理的渲染(PBR)材質以創建高品質的紋理
- 通過正確映射紋理來完成 3D 模型設計
- 利用 Blender 的紋理繪製功能創建自定義紋理
- 為您的模型創建真實的燈光和 HDRI 環境
- 控制、動畫和優化 3D 相機以準備您的場景
- 將您的場景渲染成美麗的藝術作品
如果您想學習如何創建高品質的材質、紋理和渲染,以提升您的 Blender 技能並成為專業的 3D 藝術家,那麼這本書適合您。遊戲開發者、3D 藝術家、建築師、動畫師、自由工作者以及其他追求真實感、品質和美學的專業人士也會發現這本書有用。雖然不需要先前的材質或紋理知識,但對 Blender 使用者介面(UI)的基本理解和建模經驗將幫助您充分利用本書。
目錄- 在 Blender 中創建材質
- 介紹材質節點
- 使用節點映射圖像
- 通過紋理圖實現真實感
- 使用 Cycles 生成紋理圖
- 使用位移圖創建凹凸表面
- 為紋理進行 3D 模型的 UV 展開
- 烘焙環境光遮蔽圖
- 介紹紋理繪製
- 在 3D 模型上創建照片真實的紋理
- 在 Cycles 中為場景照明
- 使用 HDRI 創建照片真實的環境
- 為渲染準備相機
- 使用 Cycles 進行渲染