Blender 2.6 Cycles:Materials and Textures Cookbook
暫譯: Blender 2.6 Cycles:材質與紋理食譜
Enrico Valenza
- 出版商: Packt Publishing
- 出版日期: 2013-05-13
- 售價: $2,010
- 貴賓價: 9.5 折 $1,910
- 語言: 英文
- 頁數: 280
- 裝訂: Paperback
- ISBN: 1782161309
- ISBN-13: 9781782161301
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相關分類:
3D建模 3D-modeling
海外代購書籍(需單獨結帳)
商品描述
With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.
Overview
- Create naturalistic materials and textures - such as rock, snow, ice and fire - using Cycles
- Learn Cycle’s node-based material system
- Get to grips with the powerful Cycles rendering engine
In Detail
Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.
Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you!
In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.
To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
What you will learn from this book
- Create a basic Cycles material mixing the closure components
- Connect nodes of different kinds to build more advanced materials
- Add node-based textures to the shaders
- Create simple and complex materials such as glass, stone, fire and ice
- Switch shader components without affecting a possibly complex network of links
- Parent and rename the nodes to better organize the “Node Editor” window
- Build material interfaces for general use in complex materials by grouping the shaders inside groups
- Set-up light-sources and the “World” Global Illumination
Approach
Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.
Who this book is written for
This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!
商品描述(中文翻譯)
本書將幫助您探索並掌握 Cycles 渲染引擎的所有功能。從基礎到精細調整,如果您對材料和紋理的真實性感到認真,這是一本必讀的書籍。
概述
- 使用 Cycles 創建自然主義的材料和紋理,例如岩石、雪、冰和火焰
- 學習 Cycles 的基於節點的材料系統
- 掌握強大的 Cycles 渲染引擎
詳細內容
Cycles 是 Blender 的新型強大渲染引擎。本書將通過實用範例向您展示如何使用 Cycles 渲染引擎創建各種真實且驚人的材料和紋理效果。
《Blender 2.6 Cycles: 材料與紋理食譜》是一本實用的指南,深入探討 Blender 的新興且令人興奮的 Cycles 渲染引擎。在本書中,您將學習如何在 Cycles 中創建各種材料和紋理,包括玻璃、冰、雪、岩石、金屬和水。如果您想將 3D 模型提升到更高的水平,但不知道如何開始,那麼這本食譜就是為您而寫的!
在這本實用的食譜中,您將學習如何創建驚人的材料和紋理,讓您的 3D 模型真正栩栩如生!深入了解 Cycles,您將學習 Cycles 的基於節點的材料系統、如何設置 3D 場景以進行渲染、如何創建自然和人造材料,以及如何正確組織和重用 Cycles 材料,以節省時間和精力。
為了確保您的創作看起來驚人,您將學習 Cycles 中的照明工作原理、提高最終渲染的質量,並避免噪音和光斑的出現。《Blender 2.6 Cycles: 材料與紋理食譜》的每一章都在前一章的基礎上增加複雜性,因此在本書結束時,您將知道如何創建一個令人印象深刻的真實材料和紋理庫。
您將從本書中學到什麼
- 創建一個基本的 Cycles 材料,混合封閉組件
- 連接不同類型的節點以構建更高級的材料
- 將基於節點的紋理添加到著色器中
- 創建簡單和複雜的材料,例如玻璃、石頭、火焰和冰
- 在不影響可能複雜的鏈接網絡的情況下切換著色器組件
- 為了更好地組織“節點編輯器”窗口,對節點進行父級和重命名
- 通過將著色器分組來構建一般用途的材料介面
- 設置光源和“世界”全局照明
方法
本食譜以友好、實用的風格撰寫,深入探討創建真實材料和紋理所使用的各種技術。
本書的讀者對象
如果您之前使用過 Blender,但對令人印象深刻的 Cycles 渲染器不熟悉,那麼這本書非常適合您。您應該對 Blender 界面有一些了解,儘管這不是嚴格要求。如果您想使用 Cycles 創建真實且驚人的材料和紋理,那麼這本書就是為您而寫的!