Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film (Paperback)
暫譯: 使用 Unreal Engine 5 的虛擬電影製作:創建完整動畫短片的逐步指南 (平裝本)

Khan, Hussin

  • 出版商: Packt Publishing
  • 出版日期: 2024-02-16
  • 售價: $2,080
  • 貴賓價: 9.5$1,976
  • 語言: 英文
  • 頁數: 480
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1801813809
  • ISBN-13: 9781801813808
  • 相關分類: Unreal
  • 立即出貨 (庫存=1)

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商品描述

Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more

 

Key Features:

  • Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
  • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
  • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
  • Purchase of the print or Kindle book includes a free PDF eBook

 

Book Description:

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.

Walking through the process systematically, you'll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you'll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you'll bring it all together with cinematic lighting and camera animation before exporting your film.

By the end of this book, you'll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

 

What You Will Learn:

  • Grasp the principles of photography and the art of storytelling
  • Collect references and create storyboards
  • Discover Unreal Engine's hidden features and useful keyboard shortcuts
  • Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
  • Adopt cinematic techniques to achieve professional-looking shots
  • Creatively apply Lumen Global Illumination and Reflections techniques
  • Use multiple virtual cameras and apply post-production techniques
  • Implement best practices for optimization, post processing, and rendering

 

Who this book is for:

Whether you're a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.

While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

商品描述(中文翻譯)

探索 Unreal Engine 5 的即時技術所帶來的敘事力量,深入了解故事板、角色創建、世界建設、使用序列器進行動畫製作等更多內容

主要特色:


  • 利用 Unreal Engine 的即時技術創造無限的高保真內容

  • 使用創新的 MetaHuman 技術生成和動畫化近乎照片真實的角色

  • 使用 Nanite 和 Lumen 全局照明及反射技術構建廣闊的世界

  • 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述:

《使用 Unreal Engine 5 的虛擬電影製作》是第一本引導您完成虛擬電影製作完整過程的 Unreal Engine 書籍。這本書涵蓋了電影製作的全範疇,展示了由迪士尼、ILM、DNEG 和 Framestore 等工作室使用的行業標準工具。

本書將系統性地引導您完成過程,首先收集參考資料並創建簡單的故事板以規劃鏡頭。接著,您將開始創建虛擬環境,導入 3D 模型並添加材料和紋理,以創造出照片真實的動態世界。之後,您將學習如何使用高度可自定義的 MetaHumans 創建角色,了解如何導入、重新定位和動畫化它們。最後,您將通過電影燈光和相機動畫將所有元素結合在一起,然後導出您的電影。

在本書結束時,您將磨練您的技能,發現新的工具,並獲得在 Unreal Engine 5 上進行虛擬電影項目的信心,利用 Quixel Megascans、Lumen、Nanite 和 MetaHuman 技術。

您將學到的內容:


  • 掌握攝影原則和敘事藝術

  • 收集參考資料並創建故事板

  • 發現 Unreal Engine 的隱藏功能和有用的鍵盤快捷鍵

  • 探索 Quixel Megascans、Lumen、Nanite 和 MetaHumans 的能力

  • 採用電影技術以實現專業外觀的鏡頭

  • 創意應用 Lumen 全局照明和反射技術

  • 使用多個虛擬相機並應用後期製作技術

  • 實施最佳實踐以進行優化、後處理和渲染

本書適合誰:

無論您是初學者還是中級電影製作人、3D 藝術家、動畫師、視覺特效藝術家或虛擬製作專業人士,且對 Unreal Engine 只有基本了解,本書旨在幫助您進入虛擬電影和動畫的世界。

雖然擁有 Unreal Engine 的先前經驗會有所幫助,但並不需要深入的工作知識,因為本書介紹了在活動中所需的相關工具和功能。