Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara
暫譯: 使用 Unreal Engine 5 建立驚人的即時視覺特效:開始您的旅程,探索 Unreal 粒子系統以使用 Niagara 創建真實的視覺效果
Andurlekar, Hrishikesh
- 出版商: Packt Publishing
- 出版日期: 2023-05-30
- 售價: $1,860
- 貴賓價: 9.5 折 $1,767
- 語言: 英文
- 頁數: 312
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801072418
- ISBN-13: 9781801072410
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相關分類:
Unreal
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商品描述
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5
Key Features
- Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5
- Level up your VFX skills and enhance your employability in a competitive market
- Build various particle system projects to reinforce your learning and put your new knowledge into practice
Book Description
While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.
This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5's VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.
By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.
What you will learn
- Brush up your vector mathematics skills
- Access and create namespaces in Niagara
- Add a Niagara system to a Blueprint actor
- Create a particle system with dynamic inputs
- Publish a custom module for your team members to use
- Create Niagara Scratch modules
- Enable your particle emitters to communicate using event handlers
- Control Niagara systems using Blueprint public variables
Who this book is for
This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.
商品描述(中文翻譯)
使用 Niagara 和 Unreal Engine 5 的強大功能,為遊戲創建專業的即時粒子系統和粒子資產創建工作流程
主要特點
- 探索如何利用 Niagara 在 Unreal Engine 5 中創建驚人的粒子系統,讓你的遊戲更具吸引力
- 提升你的 VFX 技能,增強在競爭激烈的市場中的就業能力
- 構建各種粒子系統專案,以加強你的學習並將新知識付諸實踐
書籍描述
雖然沒有視覺效果的遊戲是不完整的,但不斷演變的 VFX 行業產出令人驚豔的數位環境,讓你的遊戲從人群中脫穎而出。《使用 Unreal Engine 5 構建驚人的即時 VFX》將幫助你利用 Niagara 提升創造力,製作令人驚嘆的粒子系統,且無需撰寫一行程式碼。
這本針對 VFX 藝術家的實用指南將帶你了解設計粒子系統和設計工作流程的原則與概念,以及 Niagara 的架構,這是 Unreal Engine 5 的 VFX 系統。在整本書中,你將構建一系列迷你專案,測試你的粒子系統知識。隨著進展,你將涵蓋創建自定義模組、除錯工作流程和使用藍圖控制粒子的主題,並最終完成兩個專案,將所有內容整合成一個整潔的包裝。
在這本 VFX 書籍結束時,你將對粒子系統有更深入的理解,提升你的技能、作品集,並增加被使用 Unreal Engine 5 的工作室聘用的機會。
你將學到什麼
- 提升你的向量數學技能
- 訪問並創建 Niagara 中的命名空間
- 將 Niagara 系統添加到藍圖演員中
- 創建具有動態輸入的粒子系統
- 發布自定義模組供團隊成員使用
- 創建 Niagara Scratch 模組
- 使你的粒子發射器能夠使用事件處理程序進行通信
- 使用藍圖公共變數控制 Niagara 系統
本書適合誰
本書適合轉型為即時虛擬製作工作流程的視覺效果藝術家,以及希望學習 Niagara 用於遊戲和其他即時應用的初學者。對於希望為其遊戲和元宇宙專案添加 VFX 的遊戲程式設計師、3D 通才和遊戲設計師,本書也將非常有用。預期讀者需具備對 Unreal Engine 5、藍圖,以及 Unreal Engine 中的佈局、材質和燈光的基本理解。
目錄大綱
1. Getting Started with Unreal Engine Particle System Frameworks
2. Understanding Particle System Concepts
3. Exploring Niagara Concepts and Architecture
4. Building Our First Niagara System
5. Diving into Emitter-System Overrides
6. Exploring Dynamic Inputs
7. Creating Custom Niagara Modules
8. Local Modules and Versioning
9. Events and Event Handlers
10. Debugging workflow in Niagara
11. Controlling Niagara Particles using Blueprints
目錄大綱(中文翻譯)
1. Getting Started with Unreal Engine Particle System Frameworks
2. Understanding Particle System Concepts
3. Exploring Niagara Concepts and Architecture
4. Building Our First Niagara System
5. Diving into Emitter-System Overrides
6. Exploring Dynamic Inputs
7. Creating Custom Niagara Modules
8. Local Modules and Versioning
9. Events and Event Handlers
10. Debugging workflow in Niagara
11. Controlling Niagara Particles using Blueprints