Creating Emotion in Games : The Craft and Art of Emotioneering (Paperback)
暫譯: 在遊戲中創造情感:情感工程的技藝與藝術 (平裝本)

David E. Freeman

  • 出版商: New Riders
  • 出版日期: 2003-10-11
  • 售價: $2,210
  • 貴賓價: 9.5$2,100
  • 語言: 英文
  • 頁數: 576
  • 裝訂: Paperback
  • ISBN: 1592730078
  • ISBN-13: 9781592730070
  • 已過版

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商品描述

 

Summary

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market. The over 300 distinct Emotioneering techniques in this book include (to name but a few): ways to give emotional depth to an NPC (non-player character), even if the NPC has just one line of dialogue; techniques to bond a player to a game's NPCs; and techniques to transform a game into an intense emotional journey. In a warm and crystal-clear style, Mr. Freeman provides examples which demonstrate exactly how to apply the techniques. He also shows how some of these techniques were utilized in, and contributed greatly to the success of such games as "Grand Theft Auto: Vice City"; "Deus Ex"; and "Thief" I & II, among others. The book is packed with striking art by some of today's top concept artists and illustrators, including an eight-page color section and a four-color, fold-out cover. When you've finished this book, you'll be equipped to apply Mr. Freeman's powerful Emotioneering techniques to artfully create emotion in the games you design, build, or produce.

商品描述(中文翻譯)

**摘要**

**大衛·弗里曼**(David Freeman)為您帶來如何應用他廣為人知的情感工程(Emotioneering™)技術的內幕消息。這些強大的技術能在遊戲中創造出情感的廣度和深度,並使玩家能夠與他們所扮演的角色產生共鳴。弗里曼先生的技術之所以受到高度追捧,是因為它們是當今競爭激烈的遊戲市場中取得大眾市場成功的關鍵。本書中包含超過300種獨特的情感工程技術,包括(僅舉幾例):即使NPC(非玩家角色)只有一句對話,也能賦予其情感深度的方式;使玩家與遊戲中的NPC建立聯繫的技術;以及將遊戲轉變為一段強烈情感旅程的技術。弗里曼先生以溫暖而清晰的風格提供了示例,具體展示了如何應用這些技術。他還展示了這些技術如何在《俠盜獵車手:罪惡都市》(Grand Theft Auto: Vice City)、《德軍總部》(Deus Ex)以及《小偷》(Thief)I & II等遊戲中被利用並對其成功做出了巨大貢獻。本書充滿了當今頂尖概念藝術家和插畫家的驚人藝術作品,包括八頁的彩色部分和四色的摺頁封面。當您讀完這本書後,您將能夠運用弗里曼先生強大的情感工程技術,巧妙地在您設計、建造或製作的遊戲中創造情感。