Love and Electronic Affection: A Design Primer
暫譯: 愛與電子情感:設計入門指南
Grace, Lindsay D.
- 出版商: CRC
- 出版日期: 2020-05-20
- 售價: $2,810
- 貴賓價: 9.5 折 $2,670
- 語言: 英文
- 頁數: 252
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1138367230
- ISBN-13: 9781138367234
海外代購書籍(需單獨結帳)
相關主題
商品描述
Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences.
The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds.
This book provides:
- A catalog of existing digital and analog games for which love and affection are a primary or secondary focus.
- A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement.
- Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games.
- Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships.
- Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human-computer interaction.
- An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania.
Editor Bio:
Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research.
He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam(TM) non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University's School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.
商品描述(中文翻譯)
《愛與電子情感:設計入門》匯集了在浪漫和情感遊戲方面的思想領導力,解釋了情感遊戲的過去、現在和可能的未來。作者結合了對數位和類比遊戲中情感遊玩的遊戲分析和設計經驗。這項研究和建議具有交叉性,考慮到遊戲中的愛與情感是玩家和設計師的年齡、種族、階級、性別等多重因素的產物。本書將遊戲研究與遊戲設計相結合,為將情感融入可玩體驗提供了基礎。
本書的內容分為兩個部分。第一部分涵蓋了遊戲中愛與情感的模式和實踐,解釋了這些模式和實踐。第二部分提供了案例研究,設計師可以通過這些範例學習。《愛與電子情感:設計入門》是探索數位關係如何呈現以及如何在各種虛擬世界中傳達情感和深度的資源。
本書提供:
- 一個現有數位和類比遊戲的目錄,這些遊戲的愛與情感是主要或次要焦點。
- 一個情感在遊戲中使用的目錄,以增加人機互動和玩家之間互動的深度和投入。
- 對情感遊戲分析和設計的觀點,使用考慮文化與情感關係的案例研究,涵蓋從大型工作室到單一作者獨立遊戲的作品。
- 對於在遊戲中融入情感的分析和設計建議,超越浪漫,涵蓋父母之愛、朋友之間的情感及其他關係。
- 對於人機互動中愛與情感的歷史和計劃發展的道德和哲學考量的分析。
- 來自美洲、歐亞大陸和大洋洲的交叉性學術觀點。
編輯簡介:
Lindsay D. Grace是邁阿密大學傳播學院互動媒體的騎士講座教授及副教授。他是高等教育電子遊戲聯盟的副總裁,並於2019年獲得變革遊戲先鋒獎。Lindsay是《用遊戲做事,通過設計實現社會影響》的作者,並發表了五十多篇同行評審的遊戲及相關研究論文。
他曾在遊戲開發者大會、SXSW、變革遊戲節、在線新聞協會、新聞設計協會及許多其他行業活動中發表演講。他是美國大學遊戲實驗室和工作室的創始主任,也是幾款獲獎遊戲的設計師和開發者,包括兩款情感遊戲。他在2014年至2019年間擔任全球遊戲創作大賽(TM)非營利組織的副總裁及董事會成員。2009年至2013年,他是邁阿密大學藝術學院的阿姆斯特朗教授。Lindsay還在2013年至2015年間擔任數位遊戲研究協會(DiGRA)的董事會成員。
作者簡介
Lindsay is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay's is author of, Doing Things with Games, Social Impact through Design and more than 50 peer reviewed papers on games and related research.
He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game Jam(TM) non-profit between 2014-2019. From 2009 to 2013 he was the Armstrong Professor at Miami University's School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.
作者簡介(中文翻譯)
林賽(Lindsay)是邁阿密大學傳播學院互動媒體的騎士講座教授及副教授。他是高等教育電子遊戲聯盟的副總裁,並於2019年獲得「改變遊戲獎」(Games for Change Vanguard award)。林賽是《用遊戲做事》(Doing Things with Games)、《透過設計的社會影響》(Social Impact through Design)等書籍的作者,以及超過50篇關於遊戲及相關研究的同行評審論文的作者。
他曾在遊戲開發者大會(Game Developers Conference)、南方音樂節(SXSW)、改變遊戲節(Games for Change Festival)、線上新聞協會(Online News Association)、新聞設計協會(Society for News Design)及許多其他行業活動中發表演講。他是美國大學遊戲實驗室及工作室的創始主任,也是多款獲獎遊戲的設計師和開發者,包括兩款情感遊戲(affection games)。他在2014年至2019年間擔任全球遊戲創作馬拉松(Global Game Jam™)非營利組織的副總裁及董事會成員。從2009年到2013年,他是邁阿密大學藝術學院的阿姆斯特朗教授(Armstrong Professor)。林賽在2013年至2015年間也曾擔任數位遊戲研究協會(Digital Games Research Association, DiGRA)的董事會成員。