Beginning Game AI with Unity: Programming Artificial Intelligence with C#
暫譯: Unity 遊戲人工智慧入門:使用 C# 程式設計人工智慧
Cossu, Sebastiano M.
- 出版商: Apress
- 出版日期: 2020-12-06
- 售價: $2,050
- 貴賓價: 9.5 折 $1,948
- 語言: 英文
- 頁數: 145
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484263545
- ISBN-13: 9781484263549
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相關分類:
C#、遊戲引擎 Game-engine、人工智慧
海外代購書籍(需單獨結帳)
商品描述
Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.
You will:
- Understand the fundamentals of AI
- Create gameplay-based AI to address navigation and decision-making problems
- Put into practice graph theory and behavior models
- Address pathfinding problems
- Use the A* algorithm, the deus ex machina of pathfinding algorithms
- Create a mini stealth game
商品描述(中文翻譯)
遊戲開發者將使用本書來獲得使用 Unity 和 C# 編程人工智慧的基本知識。學習 AI 的理論不會讓你感到無聊。相反地,你將通過經驗和實踐來學習,並在每一章完成一個引人入勝的專案。
人工智慧是當今遊戲中最受歡迎的主題之一,範圍從控制非玩家角色的行為到程序生成的關卡。本書首先介紹 AI 及其在遊戲中的應用。涵蓋基本的移動行為和路徑尋找,然後進入更複雜的路徑尋找和決策制定概念。
你將:
- 理解 AI 的基本原理
- 創建基於遊戲玩法的 AI 來解決導航和決策問題
- 實踐圖論和行為模型
- 解決路徑尋找問題
- 使用 A* 演算法,這是路徑尋找演算法中的 deus ex machina
- 創建一個迷你潛行遊戲
作者簡介
Sebastiano Cossu is a software engineer and game developer. He studied computer science at the University of Rome "La Sapienza". He is currently working as Game UI Developer at Feral Interactive Ltd. in London. He wrote the Apress book, Game Development with GameMaker Studio 2.
作者簡介(中文翻譯)
塞巴斯蒂亞諾·科蘇是一位軟體工程師和遊戲開發者。他在羅馬大學「拉薩比恩扎」學習計算機科學。目前,他在倫敦的Feral Interactive Ltd.擔任遊戲UI開發者。他撰寫了Apress出版的書籍《使用GameMaker Studio 2進行遊戲開發》。