C++ for Game Programmers
暫譯: C++ 遊戲程式設計師指南
Noel Llopis
- 出版商: Charles River Media
- 售價: $1,280
- 語言: 英文
- 頁數: 412
- 裝訂: Paperback
- ISBN: 1584502274
- ISBN-13: 9781584502272
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相關分類:
C++ 程式語言
已過版
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商品描述
Summary
C++ is the primary language used in game development; however, game programming has a unique set of challenges, which general application development techniques and recommendations don't apply to. Written to address this issue, C++ for Game Programmers provides practical suggestions for what C++ features to use in game development and why. Many of the misconceptions of C++ are clarified, and programmers learn the most effective methods for using the language to create games.
This is primarily a book about ideas and concepts: it is not just a source of C++ code to use in your game project. Instead, C++ for Game Programmers covers how things work from a game-development perspective, and provides practical rules to follow. It points out the most effective C++ practices and steers developers away from the potentially dangerous ones. It describes common C++ techniques to solve specific problems faced by most developers, and focuses on techniques that have been proven in real games. Additionally, specific new technologies such as STL are covered in detail, along with the challenges specific to different platforms such as PCs or game consoles. The techniques presented apply to all aspects of game programming, including graphics, physics, and AI. C++ for Game Programmers is the perfect resource for game programmers looking to perfect their C++ skills, and experienced programmers interested in entering the game industry. Graphics, embedded systems, and real-time systems programmers facing the same challenges as game programmers will also benefit from the ideas and techniques covered.
商品描述(中文翻譯)
摘要
C++ 是遊戲開發中主要使用的語言;然而,遊戲程式設計有一套獨特的挑戰,這些挑戰並不適用於一般應用程式開發技術和建議。為了解決這個問題,《C++ for Game Programmers》提供了在遊戲開發中應該使用哪些 C++ 特性及其原因的實用建議。許多對 C++ 的誤解得到了澄清,程式設計師學會了使用這種語言創建遊戲的最有效方法。
這本書主要是關於想法和概念:它不僅僅是用於您的遊戲專案的 C++ 代碼來源。相反,《C++ for Game Programmers》從遊戲開發的角度介紹了事物的運作方式,並提供了實用的規則來遵循。它指出了最有效的 C++ 實踐,並引導開發者遠離潛在的危險做法。它描述了常見的 C++ 技術,以解決大多數開發者面臨的特定問題,並專注於在真實遊戲中已被證明有效的技術。此外,像 STL 這樣的特定新技術也被詳細介紹,並討論了不同平台(如 PC 或遊戲主機)特有的挑戰。所呈現的技術適用於遊戲程式設計的各個方面,包括圖形、物理和人工智慧。《C++ for Game Programmers》是希望完善其 C++ 技能的遊戲程式設計師以及有興趣進入遊戲產業的經驗豐富的程式設計師的完美資源。面對與遊戲程式設計師相同挑戰的圖形、嵌入式系統和即時系統程式設計師也將從所涵蓋的想法和技術中受益。