Sound and Music for Games: The Basics of Digital Audio for Video Games
Ciesla, Robert
- 出版商: Apress
- 出版日期: 2022-09-22
- 售價: $1,710
- 貴賓價: 9.5 折 $1,625
- 語言: 英文
- 頁數: 274
- 裝訂: Quality Paper - also called trade paper
- ISBN: 148428660X
- ISBN-13: 9781484286609
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商品描述
Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.
We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.
The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.
What You Will Learn
- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs
- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them
- Learn best practices when mixing sound effects and music for video games
Who Is This Book For
The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
商品描述(中文翻譯)
在電子遊戲的背景下,掌握數位音頻工作的基礎知識,包括中介軟體(如Fmod和Wwise)的基礎。我們將介紹軟體,如蘋果的Logic和Garageband,Paul Davis的Ardour,以及其他流行的數位音頻工作站。
我們將從介紹數位音頻工作的基本術語開始,同時熟悉當前一代的音頻硬體。然後,我們將討論古老的音樂樂器數位介面(MIDI)的基礎知識,以及它與音樂作曲以及編寫追蹤器音樂/芯片音樂的工具和技術的關係。本書還涵蓋了插件軟體、家庭隔音和語音工作。
本書在處理尖端音頻工程、作曲和音頻監聽中使用的硬體和軟體組件時採取實用的方法。
你將學到什麼
- 在電子遊戲的背景下了解數位音頻製作的基礎知識- 了解與流行的中介軟體解決方案和API的音頻整合
- 利用插件效果軟體將音頻塑造成專業水準- 辨識現代音頻檔案格式以及何時以及如何使用它們
- 學習在電子遊戲中混合音效和音樂的最佳實踐
適合閱讀本書的人
本書的目標讀者包括使用Windows、macOS或Linux的數位音頻工程初學者。