Game Audio Programming: Principles and Practices
暫譯: 遊戲音效程式設計:原則與實務

  • 出版商: CRC
  • 出版日期: 2016-10-10
  • 售價: $3,280
  • 貴賓價: 9.5$3,116
  • 語言: 英文
  • 頁數: 334
  • 裝訂: Hardcover
  • ISBN: 149874673X
  • ISBN-13: 9781498746731
  • 海外代購書籍(需單獨結帳)

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商品描述

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.

One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more!

Whether you’re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.

商品描述(中文翻譯)

歡迎來到《遊戲音頻程式設計:原則與實踐》!這本書是同類書籍中的首創:專門致力於遊戲音頻程式設計的整本書籍。書中包含超過十五章,由業界一些頂尖的遊戲音頻程式設計師和音效設計師撰寫,這本書所涵蓋的遊戲音頻程式設計知識和智慧超過歷史上任何其他書籍。

這本書的目標之一是提升遊戲音頻程式設計的專業水平,因此它以易於初學者理解的方式撰寫,同時也為更高級的遊戲音頻程式設計師提供有價值的內容。每一章都包含作者在發行遊戲時使用的技術,並附有大量的程式碼範例和圖示。內容涵蓋音頻表現和感知的基本原理;多種音頻中介平台(Audiokinetic Wwise、CRI ADX2 和 FMOD Studio)的進階使用;以及包括 Open Sound Control、基於向量的振幅平移和動態遊戲數據等進階主題,還有更多!

無論你是尋找新技術的音頻程式設計師、希望專注於某個領域的嶄露頭角的遊戲開發者,或是剛好被分配到音頻程式碼的開發者,這本書都有適合你的內容。