Game Audio Programming 2: Principles and Practices (Hardcover)
暫譯: 遊戲音效程式設計 2:原則與實務 (精裝版)

買這商品的人也買了...

相關主題

商品描述

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

商品描述(中文翻譯)

歡迎來到《遊戲音頻程式設計:原則與實踐》第二卷——這是首個專門針對遊戲音頻程式設計藝術的系列書籍!本卷包含超過20章,涵蓋來自業界頂尖遊戲音頻程式設計師和音效設計師的進階技術。本書延續了收集有關遊戲音頻程式設計的知識與智慧的傳統,超越歷史上任何其他卷冊。

無論是音頻程式設計的初學者還是資深專家,都能在本書中找到有價值的內容,主題涵蓋從極低層次的混音到高層次的遊戲整合。每一章都包含在已發行遊戲中使用的技術,並提供大量的程式碼範例和圖示。書中有關於執行緒、數位信號處理(DSP)實作、FMOD Studio 和 Audiokinetic Wwise 的進階中介軟體技術、環境音、混音、音樂等主題的章節。

這本書適合所有為遊戲編寫音頻的讀者:對音頻程式設計藝術感興趣的程式設計師、經驗豐富的音頻程式設計師,以及剛被指派負責音頻程式碼的朋友。這本書就是為你而寫的!

最後瀏覽商品 (20)