Practical Video Game Bots: Automating Game Processes using C++, Python, and AutoIt
暫譯: 實用遊戲機器人:使用 C++、Python 和 AutoIt 自動化遊戲過程

Ilya Shpigor

  • 出版商: Apress
  • 出版日期: 2018-08-22
  • 定價: $1,300
  • 售價: 8.0$1,040
  • 語言: 英文
  • 頁數: 344
  • 裝訂: Paperback
  • ISBN: 1484237358
  • ISBN-13: 9781484237359
  • 相關分類: C++ 程式語言Python程式語言
  • 立即出貨 (庫存=1)

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商品描述

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.

Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.  

This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.

What You Will Learn

  • Discover bots and apply them to game applications
  • Use clicker bots with OS-level embedding data, output-device capture, and more
  • Develop in-game bots, with process memory analysis and access
  • Work with out-game bots, with network interception and embedding data
  • Deal with input device emulation and OS-level interception data

Who This Book Is For

Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs. 

 

 

 

商品描述(中文翻譯)

開發和使用機器人於視頻遊戲中,以自動化遊戲過程並探索避免這種自動化的可能方法。本書解釋了機器人在多人線上遊戲等遊戲中的重要性,無論是用於訓練角色,還是自動化重複的遊戲過程,以便更快地開始與人類對手的競爭。

一些玩家可能會使用機器人來作弊或規避遊戲規則,以獲得對對手的優勢——這是一種複雜的黑客形式,包含一些人工智慧(AI)的元素。然而,雖然《實用視頻遊戲機器人》考慮了這些主題,但它並不是一本作弊指南。相反,本書旨在填補有關視頻遊戲應用中機器人開發的信息空白。通過三個案例研究遊戲示例,它涵蓋了機器人開發者使用的大多數方法和技術,以及反作弊系統的細節。

本書提供了有關過程自動化、逆向工程和網絡應用等主題的答案和有用建議。現代機器人應用使用來自這些領域的技術。您還將考慮不同類型機器人的工作機制,並編寫簡單的原型。

**您將學到什麼**

- 發現機器人並將其應用於遊戲應用
- 使用具有操作系統級嵌入數據、輸出設備捕獲等功能的點擊機器人
- 開發遊戲內機器人,進行過程記憶體分析和訪問
- 使用網絡攔截和嵌入數據的遊戲外機器人
- 處理輸入設備模擬和操作系統級攔截數據

**本書適合誰**

適合具有一定遊戲開發經驗和Python、C++及Windows API編碼經驗的人士。