Creating Digital Music and Sound: An inspirational introduction for musicians, web designers, animators, videomakers, and game designers
暫譯: 創造數位音樂與聲音:為音樂家、網頁設計師、動畫師、影片製作人及遊戲設計師的啟發性入門指南

Chris Middleton

  • 出版商: Focal Press
  • 出版日期: 2006-06-30
  • 售價: $1,850
  • 貴賓價: 9.5$1,758
  • 語言: 英文
  • 頁數: 176
  • 裝訂: Paperback
  • ISBN: 0240808320
  • ISBN-13: 9780240808321
  • 相關分類: Maker網頁設計遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

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商品描述

Description

– Write and record music. Learn studio techniques. Record location sound. Make your own podcasts and Internet radio shows. Add music and sound to videos, movies, and animations. Make music on your cellphone. 'Creating Digital Music and Sound' is an illustrated introduction to the creative challenges and techniques of making music and recording sound digitally, for anyone interested in making, sharing, or publishing music and sound across any media. From the basics of setting up a home studio and using a variety of software and hardware, to practical hints, tips, and creative strategies for adding soundtracks to videos, collaborating online in real time, and making and sharing podcasts and Internet radio shows, this unique book will instruct but also entertain and inspire. 'Creating Digital Music and Sound' also demystifies the technologies and features interviews with top musicians, studio engineers, filmmakers, DJs, Web designers, and videomakers. The book offers a unique insight into the immediate future of music and sound-making, from making music on mobile phones, to digital rights, media players, file formats, and Blu-Ray disks and HD-DVDs. This feature-packed book offers a creative introduction to music and sound making on Mac, PC, Linux and non-computer platforms, from budget tools and freeware to the most comprehensive studio suites.

 

Table of Contents

Introduction All about sound Soundwaves (amplitude; decibels; velocity; wavelength; dynamic range; phase; envelopes; harmonics) Analog recording Digital recording (sampling; sample rates; bit depth; latency) The computer in your studio Macs, PCs, Linux: specifications; issues; maintenance; file management External music hardware: controllers Soundcards and external interfaces Multitrackers, workstations, and control surfaces Audio and recording terms Audio and recording terms Synthesis Audio and data connectivity The studio in your computer Timelines and sequencing Sequencers that record audio Integrated suites: Pro Tools MIDI basics Music-only tools Loops and beatmatching Editing audio and MIDI Effects and processors: time based Effects and processors: dynamic Plugins; plugin formats; virtual instruments Recording the real world Designing a space Mics: types and polar patterns Mic usage Recording and manipulating voices The virtual guitarist Mixdown Monitors and monitoring Mixing concepts Mixing strategies Mixing with dynamic effects Multiple levels Mixing with reverb EQ hotspots The anatomy of a remix Interview: Hakan Lidbo Mastering and remastering: by Andrew Walter, Abbey Road studios File formats for audio, the Web, and multimedia Disk formats, burning, and storage Blu-Ray and HD-DVD compared Internet audio and mobility Internet audio FAQs and tips Media players Internet radio: creative strategies and technology choices Podcasting: creative strategies and technology choices Generative music for the Web Interview: Tim Didymus, generative music composer Make and mix music on your cellphone Interview: Tim Cole, double BAFTA Award-winning software developer Digital rights, publishing, and sharing Online music collaboration software Building a sound toy in Flash: Paul Farrington workshop Music and sound in Flash Depeche Mode sound toy Audio for video and movies Music and sound in movies and videos Sound in video software (including soundtrack software) Location sound: creative strategies and technology tips Interview: Simon Fisher Turner, movie soundtrack composer Music for low-budget movies and videos Sound design for movies Interview: Kant Pan, Academy Award nominee Synching sound to video Surround sound creative strategies and technology choices Abbey Road surround sound tips VJing: D-Fuse interview Useful URLs Glossary Index CD-Rom contents Software: Ableton Live v.5.03 Propellerhead Reason v3.04 Propellerhead ReCycle Koan Pro Koan X Koan Album Player miniMIXA (various versions) Audio/Media Content: 60MB M-Audio loops and samples Studio Tonne soundtoys (with samples): Bip Hop; CircleSound; DMR Sequencer; Unit OS9 Tim Didymus generative music compositions Tim Cole generative music compositions

商品描述(中文翻譯)

描述
– 撰寫和錄製音樂。學習錄音室技術。錄製現場聲音。製作自己的播客和網路廣播節目。為影片、電影和動畫添加音樂和聲音。在手機上創作音樂。《創造數位音樂與聲音》是一本插圖豐富的入門書,介紹了數位創作音樂和錄製聲音的挑戰與技術,適合任何對於創作、分享或發佈音樂和聲音有興趣的人。從建立家庭錄音室的基本知識和使用各種軟體與硬體,到為影片添加音軌、實時在線協作、製作和分享播客及網路廣播節目的實用提示和創意策略,這本獨特的書籍不僅提供指導,還能娛樂和啟發讀者。《創造數位音樂與聲音》還揭開了技術的神秘面紗,並訪問了頂尖音樂家、錄音工程師、電影製作人、DJ、網頁設計師和影片製作人。這本書提供了對音樂和聲音創作未來的獨特見解,涵蓋了在手機上創作音樂、數位版權、媒體播放器、檔案格式以及藍光光碟和HD-DVD的內容。這本功能豐富的書籍為在Mac、PC、Linux及非電腦平台上創作音樂和聲音提供了創意入門,從預算工具和免費軟體到最全面的錄音室套件。

目錄
引言
聲音的所有事物
聲波(振幅;分貝;速度;波長;動態範圍;相位;包絡;諧波)
類比錄音
數位錄音(取樣;取樣率;位深度;延遲)
你錄音室中的電腦
Mac、PC、Linux:規格;問題;維護;檔案管理
外部音樂硬體:控制器
聲音卡和外部介面
多軌錄音機、工作站和控制面板
音頻和錄音術語
合成
音頻和數據連接
你電腦中的錄音室
時間線和序列
錄音的音序器
整合套件:Pro Tools
MIDI 基礎
僅音樂工具
循環和節拍匹配
編輯音頻和MIDI
效果和處理器:基於時間的效果
效果和處理器:動態
插件;插件格式;虛擬樂器
錄製真實世界
設計空間
麥克風:類型和極性模式
麥克風使用
錄製和操控聲音
虛擬吉他手
混音
監聽和監控
混音概念
混音策略
動態效果混音
多層次混音
混音與混響
均衡熱點
重混的解剖
訪談:Hakan Lidbo
母帶製作和重新母帶製作:由Andrew Walter,Abbey Road錄音室
音頻、網路和多媒體的檔案格式
磁碟格式、燒錄和儲存
藍光和HD-DVD比較
網路音頻和移動性
網路音頻常見問題和提示
媒體播放器
網路廣播:創意策略和技術選擇
播客:創意策略和技術選擇
網路生成音樂
訪談:Tim Didymus,生成音樂作曲家
在手機上創作和混音音樂
訪談:Tim Cole,雙BAFTA獎得主軟體開發者
數位版權、出版和分享
在線音樂協作軟體
在Flash中製作聲音玩具:Paul Farrington工作坊
Flash中的音樂和聲音
Depeche Mode聲音玩具
影片和電影的音頻
影片軟體中的音樂和聲音(包括音軌軟體)
現場聲音:創意策略和技術提示
訪談:Simon Fisher Turner,電影音軌作曲家
低預算電影和影片的音樂
電影的聲音設計
訪談:Kant Pan,奧斯卡提名者
將聲音與影片同步
環繞聲創意策略和技術選擇
Abbey Road環繞聲提示
VJing:D-Fuse訪談
有用的網址
術語表
索引
CD-Rom內容
軟體:Ableton Live v.5.03
Propellerhead Reason v3.04
Propellerhead ReCycle
Koan Pro
Koan X
Koan Album Player
miniMIXA(各種版本)
音頻/媒體內容:60MB
M-Audio循環和樣本
Studio Tonne聲音玩具(附樣本):Bip Hop;CircleSound;DMR音序器;Unit OS9
Tim Didymus生成音樂作品
Tim Cole生成音樂作品