The Uncanny Valley in Games and Animation (Hardcover)
暫譯: 遊戲與動畫中的怪異谷現象 (精裝版)

Angela Tinwell

商品描述

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications.

In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design.

The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

商品描述(中文翻譯)

隨著科技的進步,動畫師和遊戲設計師能夠設計出越來越真實、類似人類的角色於動畫和遊戲中。雖然這種增加的真實性旨在讓觀眾能夠欣賞角色的情感狀態,但研究顯示,隨著角色的人類相似度增加,觀眾往往會產生負面反應。這一現象被稱為「不安的谷底」(Uncanny Valley),已成為衡量角色是否可信真實和真實人類的基準。本書是一本關於如何克服不安的谷底現象的必備指南,特別是在數位應用中設計類人角色時。

在本書中,作者提供了有關不安的谷底現象的文獻綜述,並解釋了它是如何進入當代思維的。接著,她基於一系列實證研究提出了對其可能心理原因的理論。本書重點探討了如何操控面部表情和語音的各個方面,以克服角色設計中的不安的谷底。

《遊戲與動畫中的不安的谷底》(The Uncanny Valley in Games and Animation)提出了一個新穎的理論,超越了以往的研究,認為不安的谷底的原因在於角色中感知到的同理心缺乏。本書對我們目前對不安的谷底現象的理解做出了原創的學術貢獻,並通過評估不安的谷底的生物學和社會根源及其對計算機圖形動畫的影響,填補了文獻中的空白。