Animating Facial Features & Expressions, 2/e
暫譯: 面部特徵與表情動畫,第2版
David Kalwick
- 出版商: Charles River Media
- 出版日期: 2006-05-03
- 定價: $1,580
- 售價: 2.5 折 $399
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 1584504749
- ISBN-13: 9781584504740
-
相關分類:
3D建模 3D-modeling
立即出貨(限量) (庫存=6)
買這商品的人也買了...
-
$1,590$1,511 -
$650$507 -
$2,050$1,948 -
$390$304 -
$650$507 -
$620$484 -
$680$537 -
$980$774 -
$520$411 -
$880$695 -
$780$616 -
$680$537 -
$450$356 -
$620$527 -
$780$616 -
$680$537 -
$720$569 -
$1,200$1,020 -
$820$648 -
$530$419 -
$680$578 -
$520$411 -
$580$458 -
$800$632 -
$680$537
商品描述
Description
This is a great reference book for all animators focused on creating talking and emotionally expressive characters. For anyone not already actively doing this kind of work, like students, it will help to set expectations for what the standard for acceptable quality is in today’s market.”
— Tito Pagan, Digipen Institute of TechnologyThis completely updated edition of the classic Animating Facial Features & Expressions brings this resource up to date with today’s tools and techniques. Written to teach 3D artists, designers, and animators how to add realism to their character’s expressions, this is a one-of- a-kind reference you’ll want to add to your library.
The book begins by teaching you about the anatomy of the human head, facial features, and facial muscles. From there it teaches you how to recreate the human face and muscle structure in 3D and then how to make it move in realistic, believable fashion. The book is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. In this edition there are also two new chapters that teach you how to use 3ds Max and Maya for animating facial expressions. All of these techniques can be applied to your own game characters, animals, creatures, and other animated creations.
If you want your characters to have truly realistic facial expressions, you’ll learn everything you need to know in this indispensable resource.
Features
- Provides 3D designers and animators with a detailed reference for creating realistic facial expressions
- Includes completely updated coverage of the latest tools and techniques
- Includes two new chapters: Animating Facial Expressions with 3ds Max, and Animating Facial Expressions with Maya
- Provides new coverage of facial expressions animated with Bones, and Expressions using Joints, Clusters, and Spline IK
商品描述(中文翻譯)
**描述**
這是一本針對所有動畫師的極佳參考書,專注於創造會說話和情感表達的角色。對於任何尚未積極從事這類工作的學生來說,它將有助於設定對當今市場可接受品質標準的期望。”
— Tito Pagan, Digipen Institute of Technology
這本經過全面更新的經典書籍《Animating Facial Features & Expressions》將這一資源與當今的工具和技術相結合。書中旨在教導3D藝術家、設計師和動畫師如何為角色的表情增添真實感,這是一本您會想要加入您圖書館的獨特參考書。
本書首先教您有關人類頭部的解剖學、面部特徵和面部肌肉的知識。接著,它教您如何在3D中重建人類面孔和肌肉結構,然後如何使其以真實、可信的方式運動。書中充滿了有關口型同步和在各種情況下(悲傷、快樂、口吃等)創造語音和聲音的視覺表達的詳細指導。它提供了加權人類表情的變形目標的視覺參考圖表、典型的人類音素、卡通表情、面部表情以及純粹為了娛樂的卡通表情。在這一版中,還新增了兩個章節,教您如何使用3ds Max和Maya來動畫化面部表情。所有這些技術都可以應用於您自己的遊戲角色、動物、生物和其他動畫創作。
如果您希望您的角色擁有真正真實的面部表情,您將在這本不可或缺的資源中學到所需的一切。
**特點**
- 為3D設計師和動畫師提供詳細的參考,以創造真實的面部表情
- 包含最新工具和技術的全面更新內容
- 包含兩個新章節:使用3ds Max動畫化面部表情,以及使用Maya動畫化面部表情
- 提供使用骨骼動畫的面部表情和使用關節、集群及樣條IK的表情的新內容