Maya Character Creation: Modeling and Animation Controls (Paperback)
暫譯: Maya角色創建:建模與動畫控制
Chris Maraffi
- 出版商: New Riders
- 出版日期: 2003-09-21
- 定價: $1,750
- 售價: 6.0 折 $1,050
- 語言: 英文
- 頁數: 384
- 裝訂: Paperback
- ISBN: 0735713448
- ISBN-13: 9780735713444
-
相關分類:
3D建模 3D-modeling
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商品描述
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
商品描述(中文翻譯)
一種獨特且深入的方式來創建在 Maya 中的真實角色。《Maya 角色創建:建模與動畫控制》的作者 Chris Maraffi 在該領域及教學方面擁有專業知識,這使得本書成為必備之作!
目前電腦圖形的趨勢是更高的有機真實感。當今許多票房最高的電影,如《蜘蛛人》、《魔戒》、《侏羅紀公園 3》和《星際大戰第二集》,都展現了真實的 3D 角色。3D 社群對於展示實現這種有機現實的詳細技術的教育材料有著迫切需求。Maya 是這些尖端電影中使用的主要軟體之一,並擁有創建可信 3D 角色的成熟工具集。《Maya 角色創建:建模與動畫控制》旨在引導您完成設計、建模和設置複雜 3D 角色的動畫控制的過程。每一章節中都介紹了在過程中每一步所使用的概念、技術和 Maya 工具,並隨後提供了許多實作練習。NURBS、聚合物和細分曲面建模技術用於創建角色的皮膚,並詳細介紹了基於骨架的動畫控制。您將學習角色的皮膚在骨骼關節和肌肉移動時應如何變形。進階的 MEL 腳本動畫控制也將被廣泛涵蓋。