Understanding Motion Capture for Computer Animation, 2/e (Paperback)

Alberto Menache

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商品描述

The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering.

This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics.



  • Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
  • Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs
  • Describes all the mathematical principles associated with motion capture and 3D character mechanics
  • Helps you budget by explaining the costs associated with individualized motion capture projects

商品描述(中文翻譯)

如今的動作捕捉技術已將動畫角色和特效提升到令人驚嘆的真實水平。隨著《阿凡達》和《丁丁歷險記》等大片的上映,觀眾對每一部新作品的期望也不斷提高。為了達到這些期望,電影和遊戲製作人,特別是技術動畫師和導演,需要站在動作捕捉技術的前沿。在這本全面更新的《了解電腦動畫和視頻遊戲的動作捕捉技術》中,一位業內人士解釋了數字設計、電影、遊戲、醫學、體育和安全工程等領域的最新研究進展。

這本完全更新的新版書籍講述了動作捕捉的完整故事,包括當前最先進的技術、方法論以及動作捕捉行業的爆炸性增長。深入的技術解釋結合了文字和代碼,幫助您不僅理解動作捕捉的基本原則,還了解其成功和失敗的原因。這本及時的新版書籍是任何製作逼真動態圖形的人的必備資源。

以下是本書的一些特點:
- 完全修訂,新增近40%的內容,重點介紹射頻和面部動作捕捉系統
- 附帶網站提供源代碼、動作捕捉數據轉換器和示例文件,幫助您編寫轉換和動作數據操作程序
- 詳細描述了與動作捕捉和3D角色機械學有關的所有數學原理
- 通過解釋個性化動作捕捉項目的成本,幫助您進行預算規劃