Game Anim: Video Game Animation Explained 2/e
暫譯: 遊戲動畫:視頻遊戲動畫解析(第二版)
Cooper, Jonathan
- 出版商: CRC
- 出版日期: 2021-04-19
- 售價: $2,350
- 貴賓價: 9.5 折 $2,233
- 語言: 英文
- 頁數: 350
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367707659
- ISBN-13: 9780367707651
海外代購書籍(需單獨結帳)
商品描述
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation - from small indie projects to the latest AAA blockbusters.
Key Features
- New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, motion-matching, and more
- 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.
- The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.
- Full Production Cycle: Walks through every stage of a game production from the animator's perspective.
- Animator Interviews: Notable game animators offer behind-the-scenes stories, tips and advice.
- Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
About The Author
Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
商品描述(中文翻譯)
第二版的《Game Anim》在第一版的基礎上擴展了全新的一章,專注於2D和像素藝術動畫,增強了動作捕捉章節,涵蓋了運動匹配的最新發展,並且還有更多與該領域頂尖專業人士的訪談。結合第一版的所有內容,這一更新版為讀者提供了對視頻遊戲動畫各個領域的更全面理解——從小型獨立項目到最新的AAA大作。
主要特點
- 新的第二版內容:全新的一章,涵蓋2D和像素藝術動畫、運動匹配等主題。
- 20年的洞察:來自20年遊戲動畫各個領域的累積知識。
- 五大基礎:重新詮釋經典的12條動畫原則,並提出5個優秀遊戲動畫的新基礎。
- 完整的製作週期:從動畫師的角度走過遊戲製作的每個階段。
- 動畫師訪談:知名遊戲動畫師分享幕後故事、技巧和建議。
- 免費動畫骨架:免費的「AZRI」Maya骨架、教程及其他資源可在隨附網站 www.gameanim.com/book 獲得。
關於作者
Jonathan Cooper 是一位獲獎的視頻遊戲動畫師,自2000年以來專業地將虛擬角色帶入生活,曾在《刺客信條》和《質量效應》系列等大型項目中領導團隊,專注於難忘的故事和角色以及尖端的視頻遊戲動畫。此後,他專注於DICE和Annie獎獲獎系列《神秘海域》和《最後生還者》的最新章節中的互動電影。他曾在舊金山的遊戲開發者大會(GDC)及加拿大和英國的其他會議上發表演講。他擁有動畫設計榮譽學士學位。
作者簡介
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.
作者簡介(中文翻譯)
喬納森·庫珀(Jonathan Cooper)是一位獲獎的電子遊戲動畫師,自2000年以來專業地將虛擬角色帶入生活,並在《刺客教條》(Assassin's Creed)和《質量效應》(Mass Effect)系列等大型項目中領導團隊,專注於難忘的故事和角色以及尖端的電子遊戲動畫。此後,他專注於在DICE和安妮獎(Annie Award)獲獎系列《神秘海域》(Uncharted)和《最後生還者》(The Last of Us)的最新章節中製作互動電影。他曾在舊金山的遊戲開發者大會(Game Developers Conference, GDC)以及加拿大和英國的其他會議上發表演講,並擁有動畫設計榮譽學士學位。