The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students (Hardcover)
暫譯: 遊戲開發者辭典:專業人士與學生的多學科詞彙表(精裝版)

Dan Carreker

  • 出版商: Course Technology
  • 出版日期: 2012-01-12
  • 定價: $1,650
  • 售價: 5.0$825
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Hardcover
  • ISBN: 1435460812
  • ISBN-13: 9781435460812
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

The video game industry has evolved. What was at first hobbyists working in their spare time in school labs or converted garages has grown into veteran specialists working in high-rise offices and multimillion-dollar studios. Some of these professionals came from those early days of video game development, but many emerged from other disciplines, including traditional game design, art, software programming, film animation, screenwriting, engineering, music production, and many more. Each of them brought along their own language--a collection of terms and definitions relevant to their field--which filtered in and out of the industry as they did. Games continued to change and so did the way we talked about them. Confusion inevitably arose as each discipline had, up until then, been largely independent and therefore had its own unique vocabulary. For example, what was known as "value" by an artist would have been called "brightness" by a programmer (to whom value meant something else entirely). "Theme" had a different meaning to a game designer than it did to a writer. A common language had not, and still has not, developed; yet in order for the members of any multidisciplinary venture to communicate efficiently, it must. THE GAME DEVELOPER'S DICTIONARY is the first attempt to collect the terms and phrases used within all avenues of game development, and define them, with hundreds of definitions covering game art, design, programming, production, writing, and sound. Terms are categorized alphabetically and by discipline so that entries can be accessed quickly and easily. The book emphasizes creating an understanding between the game development disciplines - great care has been exercised to define terms in ways that someone outside the related area of expertise can easily grasp. A survey of game industry job titles and their descriptions is also included.

商品描述(中文翻譯)

視頻遊戲產業已經演變。最初是一些愛好者在學校實驗室或改裝的車庫中利用空閒時間工作,現在已經發展成為在高樓辦公室和數百萬美元工作室中工作的資深專家。其中一些專業人士來自於早期的視頻遊戲開發,但許多人則來自其他領域,包括傳統遊戲設計、藝術、軟體程式設計、電影動畫、劇本寫作、工程、音樂製作等。每個人都帶來了自己的語言——一套與他們的領域相關的術語和定義,隨著他們的進入和退出,這些術語在產業中流動。遊戲不斷變化,我們談論它們的方式也隨之改變。由於每個學科在此之前基本上是獨立的,因此有其獨特的詞彙,這不可避免地引起了混淆。例如,藝術家所稱的「值」(value)對程式設計師來說則被稱為「亮度」(brightness),因為對程式設計師而言,值的意義完全不同。「主題」(theme)對遊戲設計師來說與對編劇的意義也不同。至今尚未發展出共同的語言;然而,為了讓任何多學科合作的成員能夠有效溝通,這是必須的。《遊戲開發者詞典》(THE GAME DEVELOPER'S DICTIONARY)是首次嘗試收集所有遊戲開發領域中使用的術語和短語,並對其進行定義,涵蓋遊戲藝術、設計、程式設計、製作、寫作和音效的數百個定義。術語按字母順序和學科分類,以便快速輕鬆地訪問條目。該書強調在遊戲開發學科之間建立理解——在定義術語時,特別注意以便於相關領域外的人能夠輕鬆理解的方式進行定義。書中還包括了遊戲產業職位名稱及其描述的調查。

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