The Guide to Computer Simulations and Games (Paperback)
暫譯: 電腦模擬與遊戲指南 (平裝本)

K. Becker, J.R. Parker

  • 出版商: Wiley
  • 出版日期: 2011-12-20
  • 定價: $2,475
  • 售價: 9.5$2,351
  • 語言: 英文
  • 頁數: 480
  • 裝訂: Paperback
  • ISBN: 1118009231
  • ISBN-13: 9781118009239
  • 立即出貨 (庫存=1)

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商品描述

The first computer simulation book for anyone designing or building a game

Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations.

The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded.

  • Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist
  • Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon
  • Breaks down simulation vs. modeling and traditional vs. computer simulations
  • Examines verification and validation and discusses simulation toolsWhether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The

Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

商品描述(中文翻譯)

為任何設計或建造遊戲的人士而寫的第一本電腦模擬書籍

本書回應了對於設計、開發或使用模擬和遊戲的需求,教導您了解所建造或使用的模擬所需的知識,而無需再獲得另一個學位。本書分為三個部分,首先定義了電腦模擬,並描述了它們與實景和紙本模擬的不同之處。

第二部分在前一部分的基礎上,涵蓋了模擬的技術細節,詳細描述了模型的構建方式,以及這些模型如何轉換為模擬的解釋。最後,第三部分發展了四個範例,帶您了解從模型到完成且功能齊全的模擬的過程,所有範例均使用免費可用的軟體創建,並且都可以下載。


  • 針對任何對模擬或遊戲的內部運作感興趣的人,但不一定是程式設計師或科學家

  • 提供有關模擬是什麼以及如何構建的技術細節,而不會用複雜的術語讓您感到困惑

  • 解析模擬與建模,以及傳統模擬與電腦模擬的區別

  • 檢視驗證和確認,並討論模擬工具無論您是需要了解模擬如何運作,還是一直對此感到好奇但找不到合適的資源,這本書都能滿足您的需求。

      電腦模擬與遊戲指南是深入了解這一迷人主題的理想書籍。