Practical Shader Development: Vertex and Fragment Shaders for Game Developers
暫譯: 實用著色器開發:遊戲開發者的頂點與片段著色器
Halladay, Kyle
- 出版商: Apress
- 出版日期: 2019-04-11
- 售價: $2,500
- 貴賓價: 9.5 折 $2,375
- 語言: 英文
- 頁數: 381
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484244567
- ISBN-13: 9781484244562
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相關分類:
遊戲開發設計
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相關翻譯:
Shader 開發實戰 (簡中版)
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相關主題
商品描述
It's time to stop thinking that shaders are magical. You can use shaders to turn data into stunning visual effects, and get your hands dirty by building your own shader with this step-by-step introduction to shader development for game and graphics developers. Learn how to make shaders that move, tint, light up, and look awesome, all without cracking open a math textbook.
Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll Learn
Practical Shader Development teaches the theory behind how shaders work. The book also shows you how to apply that theory to create eye-popping visual effects. You'll learn to profile and optimize those effects to make sure your projects keep running quickly with all their new visuals. You'll learn good theory, good practices, and without getting bogged down in the math.
Author Kyle Halladay explains the fundamentals of shader development through simple examples and hands-on experiments. He teaches you how to find performance issues in shaders you are using and then how to fix them. Kyle explains (and contrasts) how to use the knowledge learned from this book in three of the most popular game engines today. What You'll Learn
- Understand what shaders are and how they work
- Get up to speed on the nuts and bolts of writing vertex and fragment shaders
- Utilize color blending and know how blend equations work
- Know the coordinate spaces used when rendering real-time computer graphics
- Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
- Find and fix performance problems in shaders
- See how three popular game engines (Unity, UE4, Godot) handle shaders
商品描述(中文翻譯)
是時候停止認為著色器是神奇的了。您可以使用著色器將數據轉換為驚人的視覺效果,並通過這本逐步介紹遊戲和圖形開發者的著色器開發書籍,親自構建自己的著色器。學習如何製作移動、著色、點亮並且看起來很棒的著色器,所有這些都不需要翻開數學教科書。
實用著色器開發教授著色器運作的理論。這本書還展示了如何應用這些理論來創造引人注目的視覺效果。您將學會分析和優化這些效果,以確保您的項目在擁有所有新視覺效果的同時仍能快速運行。您將學到良好的理論和良好的實踐,而不會被數學所困擾。
作者 Kyle Halladay 通過簡單的範例和實驗來解釋著色器開發的基本原理。他教您如何找到您正在使用的著色器中的性能問題,然後如何修復它們。Kyle 解釋(並對比)如何在當今三個最受歡迎的遊戲引擎中使用從這本書中學到的知識。
您將學到什麼
- 了解什麼是著色器以及它們是如何工作的
- 掌握編寫頂點著色器和片段著色器的基本知識
- 利用顏色混合並了解混合方程的運作方式
- 了解在渲染即時計算機圖形時使用的坐標空間
- 使用簡單的數學來動畫角色、模擬燈光並創造各種視覺效果
- 找到並修復著色器中的性能問題
- 了解三個流行遊戲引擎(Unity、UE4、Godot)如何處理著色器
本書適合誰
作者簡介
Kyle Halladay is a professional game programmer living in Chicago. He has more than seven years of experience writing about shaders and building graphics technology for games and architectural visualizations.
作者簡介(中文翻譯)
Kyle Halladay 是一位居住在芝加哥的專業遊戲程式設計師。他擁有超過七年的經驗,專注於撰寫著色器(shaders)以及為遊戲和建築視覺化技術開發圖形技術。