Unity 2021 Shaders and Effects Cookbook : Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4/e (Paperback)
Doran, John P.
- 出版商: Packt Publishing
- 出版日期: 2021-10-15
- 定價: $1,900
- 售價: 8.0 折 $1,520
- 語言: 英文
- 頁數: 484
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1839218622
- ISBN-13: 9781839218620
-
相關分類:
遊戲引擎 Game-engine
立即出貨 (庫存 < 3)
買這商品的人也買了...
-
$505Processing 編程學習指南(原書第2版)
-
$599$569 -
$2,030$1,929 -
$458Python 編程與 3D物理學模擬 (視頻版)
-
$407Java 從入門到精通, 6/e
-
$4,200$3,990 -
$500$395 -
$2,831$2,682 -
$1,010創造高清 3D 虛擬世界:Unity 引擎 HDRP 高清渲染管線實戰
-
$1,805$1,710 -
$2,300$2,185 -
$1,488Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games (Paperback)
-
$880$748 -
$539$512 -
$458元宇宙:新時代新商業新場景
-
$1,800$1,710 -
$1,590$1,511 -
$1,200$948 -
$1,950$1,853 -
$780$616 -
$630$498 -
$2,100$1,995 -
$720$562 -
$520$411 -
$780$616
相關主題
商品描述
Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021
Key Features:
- Discover practical recipes for mastering post-processing effects and advanced shading techniques
- Learn the secrets of creating AAA quality shaders without writing long algorithms
- Create visually stunning effects for your games using Unity's VFX Graph
Book Description:
Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.
The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.
By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
What You Will Learn:
- Use physically based rendering to fit the aesthetic of your game
- Create spectacular effects for your games by testing the limits of what shaders can do
- Explore advanced shader techniques for your games with AAA quality
- Use Shader Graph to create 2D and 3D elements for your games without writing code
- Master the math and algorithms behind the commonly used lighting models
- Get to grips with the Post-Processing Stack to tweak the appearance of your game
Who this book is for:
This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.
商品描述(中文翻譯)
克服使用實用解決方案、最佳實踐和Unity 2021的最新功能創建具有高度真實感的自定義着色器所涉及的挑戰和複雜性。
主要特點:
- 發現掌握後期處理效果和高級着色技術的實用配方
- 學習創建AAA級質量着色器的秘訣,無需編寫冗長的算法
- 使用Unity的VFX Graph為遊戲創建視覺效果
書籍描述:
着色器使您能夠為遊戲項目創建強大的視覺效果。然而,為遊戲創建着色器可能非常具有挑戰性,因為各種因素(如複雜的數學)可能阻礙您實現所需真實感的着色器。
《Unity 2021着色器和效果食譜》通過使用Unity創建着色器的基於配方的方法來幫助您克服這一挑戰。這本第四版使用Unity 2021的功能和工具進行了更新和增強,涵蓋了使用VFX Graph創建粒子效果的Unity的新方法。您將學習如何使用VFX Graph進行高級着色器開發。該書還提供了使用Shader Graph創建2D和3D元素的更新配方。您將了解有關向量的一切知識,以及如何使用它們來構建照明,以及如何使用紋理來創建複雜效果而無需進行繁重的數學計算。您還將了解如何使用基於視覺的Shader Graph創建無需任何代碼的着色器。
通過閱讀本書,您將開發一組可在Unity 3D遊戲中使用的着色器,並能夠實現新效果並滿足Unity遊戲開發項目的性能需求。讓我們開始吧!
您將學到什麼:
- 使用基於物理的渲染來符合遊戲的美學
- 通過測試着色器的極限為遊戲創建壯觀效果
- 探索具有AAA級質量的遊戲的高級着色技術
- 使用Shader Graph為遊戲創建2D和3D元素,無需編寫代碼
- 掌握常用照明模型背後的數學和算法
- 熟悉後期處理堆棧,調整遊戲的外觀
本書適合對Unity有中級水平知識的遊戲開發人員,他們希望在Unity 2021中開始創建自己的第一個着色器,並通過添加專業的後期處理效果將遊戲提升到全新的水平。