Unity Shaders and Effects Cookbook (Paperback)
Kenny Lammers
- 出版商: Packt Publishing
- 出版日期: 2013-06-21
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 268
- 裝訂: Paperback
- ISBN: 1849695083
- ISBN-13: 9781849695084
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相關分類:
遊戲引擎 Game-engine
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商品描述
Discover how to make your Unity projects look stunning with Shaders and screen effects
Overview
- Learn the secrets of creating AAA quality Shaders without having to write long algorithms
- Add realism to your game with stunning Screen Effects
- Understand the structure of Surface Shaders through easy to understand step-by-step examples
In Detail
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity’s post-processing effects.
"Unity Shaders and Effects Cookbook" is the first of its kind to bring you the secrets of creating Shaders for Unity3D - guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.
Starting with essential lighting and finishing up by creating stunning Screen Effects alike those in high quality 3D and mobile games. Discover techniques including Normal mapping, Image based lighting, and how to animate your models inside of a Shader. Explore the secrets behind some of the most powerful Shaders including skin and hair! With "Unity Shaders and Effects Cookbook" what seems like a dark art today will be second nature by tomorrow.
What you will learn from this book
- Use textures to create complex lighting without the need for complex and performance-heavy lighting rigs
- Master the art of using math to construct shiny objects as well as soft objects
- See what it takes to create more complex surfaces like skin and cloth
- Take a look at why a Shader is expensive and what works well for mobile platforms as opposed to PC platforms
- Enter the world of creating post effects and make your game look visually stunning
- Understand what goes into the structure of Shaders and why lighting works the way it does
- Build your Shader knowledge by understanding how Diffuse and Specular work and understand how to use them in creative ways
Approach
Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples.
Who this book is written for
Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.
商品描述(中文翻譯)
發現如何使用Shaders和屏幕效果使您的Unity項目變得令人驚艷。
概述
- 學習創建AAA級質量的Shaders的秘訣,而無需編寫冗長的算法
- 通過令人易於理解的逐步示例,為您的遊戲增添逼真感的屏幕效果
- 了解表面Shaders的結構
詳細內容
自從引入Unity以來,Shaders一直是難以理解和實現的:複雜的數學一直阻礙著創建自己的Shaders和達到您渴望的逼真水平。通過Unity的後期處理效果,將您的遊戲轉變為高度精緻、精煉的產品。
《Unity Shaders and Effects Cookbook》是第一本為Unity3D創建Shaders的書籍,引導您了解向量的原理、如何使用它們構建照明,以及如何使用紋理創建複雜效果而無需繁重的數學計算。
從基本照明開始,最終創建出高質量3D和移動遊戲中的驚人屏幕效果。探索包括法線貼圖、基於圖像的照明以及如何在Shader內部對模型進行動畫化的技術。揭示一些最強大Shaders背後的秘密,包括皮膚和頭髮!通過《Unity Shaders and Effects Cookbook》,今天看似神秘的藝術明天將變得熟能生巧。
本書的學習重點
- 使用紋理創建複雜照明,無需複雜且性能消耗大的照明設備
- 掌握使用數學構建光澤物體和柔軟物體的技巧
- 瞭解創建皮膚和布料等更複雜表面的要點
- 看看為什麼Shader很昂貴,以及在移動平台和PC平台上適用的最佳實踐
- 進入創建後期效果的世界,使您的遊戲在視覺上令人驚艷
- 理解Shaders的結構以及照明原理的運作方式
- 通過瞭解漫反射和高光的工作原理,以及如何以創造性的方式使用它們,來構建您的Shader知識
方法
《Unity Effects and Shader Cookbook》以食譜的形式撰寫,通過逐步的圖解示例教您創建令人驚艷的Shaders和效果。
本書適合對於在Unity3D中創建自己的第一個Shaders或希望通過效果將遊戲提升到全新水平的開發人員。使用本書不需要具備先前的Shader編寫經驗,但需要對Unity有扎實的理解。