The Business of Gamification (Routledge Advances in Management and Business Studies)
暫譯: 遊戲化的商業模式(羅特里奇管理與商業研究進展)
- 出版商: Routledge
- 出版日期: 2018-08-06
- 售價: $2,320
- 貴賓價: 9.5 折 $2,204
- 語言: 英文
- 頁數: 252
- 裝訂: Paperback
- ISBN: 1138340146
- ISBN-13: 9781138340145
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商品描述
At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today.
The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general?
This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
商品描述(中文翻譯)
在世紀之交,「遊戲化」(gamification)這個術語被引入,作為理解在「非遊戲」情境中使用遊戲機制的過程的概念。遊戲化的影響很快在商業實踐中顯現出來,對行銷以及更廣泛的組織本身都產生了影響。隨著玩電子遊戲的人數不斷增加,似乎對遊戲機制的接受度也在其他領域上升。其有效性高度依賴於技術可能性和文化接受度這兩個當今存在的因素。
《遊戲化的商業》旨在批判性地分析遊戲化的實踐和理論後果。在實踐上,遊戲化在商業中的應用到目前為止是如何的,未來的情境又會是什麼?在理論上,遊戲化對現有學術知識的貢獻是什麼?這如何改變我們對企業表現及其對組織、消費者和社會整體影響的理解?
這本編輯的著作提供了關於遊戲化在商業環境中如何被情境化的新穎且嚴謹的觀點,無論是在理論上還是實踐中。這本書將為對該行業在學術層面上有興趣的人提供豐富的研究資料。因此,這本書將成為未來幾年與電子遊戲開發相關課程的參考資料。