Learning Buildbox 2 Game Development
暫譯: 學習 Buildbox 2 遊戲開發
Ty Audronis
- 出版商: Packt Publishing
- 出版日期: 2016-09-29
- 售價: $2,010
- 貴賓價: 9.5 折 $1,910
- 語言: 英文
- 頁數: 310
- 裝訂: Paperback
- ISBN: 1786460300
- ISBN-13: 9781786460301
海外代購書籍(需單獨結帳)
商品描述
Key Features
- Create captivating 2D & 2.5D (isometric) video games for all platforms
- Leverage Buildbox to monetize and prepare your games for distribution
- This step-by-step tutorial will get you generating complex and media rich games with no coding experience
Book Description
Buildbox is an any skill level development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.
Using an example as a tutorial, we will relate the driving principles and you ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it s not long before you dive in to creating your first video game. You will actually have a playable level ( world ) by the end of the second chapter.
Later on, you ll learn everything from basic graphics creation to advanced world design while you refine your first game, called Ramblin Rover. All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.
Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.
What you will learn
- Create the illusion of a 3D background in your game using parallax
- Add advanced controls and obstacles to our first world
- Develop assets (graphic and audio) for the Buildbox engine
- Design games based on the capabilities and limitations of Buildbox and their target platforms
- Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store
- Optimize your games to get the absolute best quality within platform restrictions
- Conquer common issues experienced with Buildbox development
About the Author
Ty Audronis has been creating games and interactive experiences on computers since 1980. When other children were earning money for trips to convenience stores and arcades by raking leaves or mowing lawns, Ty was helping neighbors buy computers, and programming games for the neighborhood kids on an Atari 800 computer.
In the 1990s, Ty was introduced to the Internet and was attending California State University, Chico, as a visual effects major. He had an epiphany; one day there will be no difference between film, television, games, and the Internet. Everything will converge. As a result, Ty diversified his education (and career) into all things media. Luckily for Ty, he was right.
He s worked on several apps and games for various clients using several different development platforms. Ty has worked in many great institutions (from Frog Design to California Academy of Sciences and beyond). Ty has been recognized in several industries for his artistic and technical exploits and abilities. These include studio design, workflow design, post-production for TV/film, marketing, digital design and development, and even as a drone pilot and builder.
Ty has authored two other books for Packt Publishing: Lightning Fast Animation with Element 3D and Building Multicopter Video Drones.
Table of Contents
- So, You Want to Develop a Video Game?
- Orientation
- Your First Game Ramblin Rover, Part 1
- Advanced World Design Ramblin Rover, Part 2
- Menus, UIs, Sound, and More! Ramblin Rover, Part 3
- Monetization Ramblin Rover, Part 4
- Exporting and Compiling for Various Platforms R
商品描述(中文翻譯)
關鍵特點
- 為所有平台創建引人入勝的 2D 和 2.5D(等距)視頻遊戲
- 利用 Buildbox 來獲利並準備您的遊戲進行發行
- 本逐步教程將幫助您在沒有編碼經驗的情況下生成複雜且媒體豐富的遊戲
書籍描述
Buildbox 是一個適合任何技能水平的開發平台,無需編碼經驗即可開發視頻遊戲。它還可以將這些遊戲導出以便編譯到任何平台(從 Windows 到 Mac,再到 iOS、Android 和 Blackberry),所有操作均使用相同的圖形用戶界面。
通過一個示例作為教程,我們將介紹基本原則,您將看到如何實施這些原則來在該平台上開發任何遊戲。我們將從設定期望和提供軟件的簡要概述開始。但不久之後,您將開始創建您的第一個視頻遊戲。在第二章結束時,您實際上將擁有一個可玩的關卡(世界)。
隨後,您將學習從基本圖形創建到高級世界設計的所有內容,同時完善您的第一個遊戲,名為 Ramblin Rover。在整個過程中,您將看到某些功能如何可以協同使用來創建其他類型的遊戲;希望能激發您的想像力。我們將遵循通過廣告和遊戲內獎勵進行獲利的原則和過程。
最後,我們將介紹導出、編譯和準備您的商店以銷售您最終創建的遊戲的過程。
您將學到的內容
- 使用視差在您的遊戲中創建 3D 背景的幻覺
- 為我們的第一個世界添加高級控制和障礙
- 為 Buildbox 引擎開發資產(圖形和音頻)
- 根據 Buildbox 的能力和限制及其目標平台設計遊戲
- 在 Steam、iOS 商店、Android 商店和 Mac App Store 等各種渠道編譯和分發視頻遊戲
- 優化您的遊戲,以在平台限制內獲得最佳質量
- 征服在 Buildbox 開發中遇到的常見問題
關於作者
**Ty Audronis** 自 1980 年以來一直在計算機上創建遊戲和互動體驗。當其他孩子通過掃葉子或修剪草坪賺取去便利店和遊戲廳的零用錢時,Ty 卻在幫助鄰居購買計算機,並在 Atari 800 計算機上為鄰里的孩子們編程遊戲。
在 1990 年代,Ty 接觸到了互聯網,並在加州州立大學奇科分校攻讀視覺特效專業。他有了一個頓悟;有一天,電影、電視、遊戲和互聯網之間將不再有區別。一切都將融合。因此,Ty 將他的教育(和職業)多元化到所有媒體相關的領域。對於 Ty 來說,幸運的是,他是對的。
他曾為多個客戶使用不同的開發平台開發多個應用程序和遊戲。Ty 曾在許多優秀的機構工作(從 Frog Design 到加州科學院及其他機構)。Ty 在多個行業因其藝術和技術成就而受到認可,包括工作室設計、工作流程設計、電視/電影後期製作、市場營銷、數字設計和開發,甚至作為無人機飛行員和建造者。
Ty 還為 Packt Publishing 撰寫了另外兩本書:《Lightning Fast Animation with Element 3D》和《Building Multicopter Video Drones》。
目錄
1. 那麼,您想開發一款視頻遊戲?
2. 定向
3. 您的第一款遊戲 Ramblin Rover,第 1 部分
4. 高級世界設計 Ramblin Rover,第 2 部分
5. 菜單、用戶界面、聲音等!Ramblin Rover,第 3 部分
6. 獲利 Ramblin Rover,第 4 部分
7. 為各種平台導出和編譯 R