The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
暫譯: 遊戲者的大腦:神經科學與使用者體驗如何影響遊戲設計

Hodent, Celia

  • 出版商: CRC
  • 出版日期: 2017-08-14
  • 售價: $2,490
  • 貴賓價: 9.5$2,366
  • 語言: 英文
  • 頁數: 250
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1498775500
  • ISBN-13: 9781498775502
  • 相關分類: 使用者經驗 UX遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent.

In a nutshell, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.

Key Features

  • Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths," perception, memory, attention, motivation, emotion, and learning.
  • Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.
  • Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).
  • Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist.
  • Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.
  • Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years.
  • This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

商品描述(中文翻譯)

製作一款成功的電子遊戲是非常困難的。即使是那些在發行時獲得成功的遊戲,因為用戶體驗(UX)方面的問題,可能在長期內無法吸引和留住玩家。遊戲用戶體驗涵蓋了玩家與電子遊戲的整體互動體驗,從第一次聽說遊戲到導航選單和在遊戲中進展。作為一門學科,UX 提供了指導方針,幫助開發者創造他們想要提供的體驗,推出更高品質的遊戲(無論是獨立遊戲、AAA 遊戲還是「嚴肅遊戲」),並在忠於其設計和藝術意圖的同時實現商業目標。

簡而言之,UX 是關於理解玩家的思維:理解人類的能力和限制,以預測遊戲將如何被感知、將引發的情感、玩家將如何與之互動,以及體驗的吸引力。本書旨在為各個層次的讀者,從學生到專業人士,提供神經科學知識和用戶體驗指導方針及方法論。這些見解將幫助讀者識別成功且引人入勝的電子遊戲的要素,使他們能夠更有效地開發自己獨特的遊戲配方,同時為其觀眾提供更好的體驗。

主要特點:
- 提供有關大腦如何學習和處理信息的概述,通過提煉認知科學和心理學研究的研究結果,以非常易於理解的方式呈現。涵蓋的主題包括:「神經迷思」、感知、記憶、注意力、動機、情感和學習。
- 包含許多已發行遊戲的例子,展示科學知識如何轉化為遊戲設計,以及如何在遊戲開發中使用 UX 框架。
- 描述 UX 如何指導開發者改善遊戲對其目標受眾的可用性和參與度,通過運用認知心理學知識、實施人機互動原則和應用科學方法(用戶研究)。
- 提供一個專門應用於遊戲的 UX 實用定義,並具有獨特的框架。定義良好可用性(易用性)和良好「參與性」(遊戲的趣味性和吸引力)的最相關支柱,並轉化為實用的檢查清單。
- 涵蓋設計思維、遊戲用戶研究、遊戲分析和 UX 策略,無論是在項目層面還是工作室層面。
- 提供來自一位在娛樂行業工作超過 10 年的 UX 專家和心理學博士的獨特見解。
- 本書是任何專業遊戲開發者或學生可以立即使用的實用工具,並包含當前存在的最完整的遊戲 UX 概述。

作者簡介

Celia Hodent is recognized as a leader in the application of user experience (UX) and cognitive science in the game industry. Celia holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft (e.g. Rainbow Six franchise), LucasArts (e.g. Star Wars: 1313), and as Director of UX at Epic Games (e.g. Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, advisor for the GDC UX Summit, and author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design. She currently works as a freelance Game UX Consultant, helping studios increase their games' likeliness of being engaging and successful.

作者簡介(中文翻譯)

Celia Hodent 被認為是遊戲產業中用戶體驗(UX)和認知科學應用的領導者。Celia 擁有心理學博士學位,並在視頻遊戲工作室的 UX 策略和流程開發方面擁有超過十年的經驗。透過她在 Ubisoft(例如 Rainbow Six 系列)、LucasArts(例如 Star Wars: 1313)的工作,以及擔任 Epic Games 的 UX 總監(例如 Fortnite),她為多個平台的許多項目做出了貢獻,涵蓋了 PC、主機、移動設備和虛擬實境。Celia 也是 Game UX Summit 的創始人,GDC UX Summit 的顧問,以及 The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design 的作者。她目前擔任自由職業的遊戲 UX 顧問,幫助工作室提高其遊戲的吸引力和成功率。