What UX Is Really about: Introducing a Mindset for Great Experiences
暫譯: UX 的真正意義:引入卓越體驗的思維模式
Hodent, Celia
商品描述
The main objective of What UX is Really About: Introducing a Mindset for Great Experiences is to provide a quick introduction to user experience (UX 101) for students, professionals, or simply curious readers who want to understand this trendy yet commonly misunderstood practice better but who don't have the time dive deeply into it. The reader will learn that UX is much more than a set of techniques, guidelines, and tools. It's a mindset; a philosophy that consists of taking the perspective of the humans that will use a product. It's about solving their problems, offering them a pleasurable experience, and building a win-win and long-lasting relationship between them and the company developing the product. Above all, it's about improving people's lives with technology What UX is Really About is informative, concise, and provides the reader with a high-level overview of the science, design, and methodologies of UX, presented as a mindset.
Key Features:
- This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better.
- This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions.
- Small format size makes it easy to carry around.
- Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style.
- It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services.
- Includes a glossary.
Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies.
She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning (gamification), ethics, implicit biases, and inclusion in tech and video games.
Celia holds a PhD in psychology and has over twelve years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.
商品描述(中文翻譯)
《什麼是 UX 真正 的意義:引入卓越體驗的心態》的主要目標是為學生、專業人士或單純好奇的讀者提供一個快速的用戶體驗(UX 101)介紹,幫助他們更好地理解這個時尚但常被誤解的實踐,而不需要花太多時間深入研究。讀者將了解到,UX 不僅僅是一套技術、指導方針和工具。它是一種心態;一種哲學,旨在從使用產品的人的角度出發。這是關於解決他們的問題,提供愉悅的體驗,並在他們與開發產品的公司之間建立雙贏且持久的關係。最重要的是,這是關於用科技改善人們生活的方式。《什麼是 UX 真正 的意義》內容資訊豐富、簡潔明瞭,為讀者提供了 UX 的科學、設計和方法論的高層次概述,並以心態的形式呈現。
主要特點:
- 本書旨在成為最易於接觸的 UX 書籍。許多關於此主題的書籍高度專業化,對於只想更好理解的人來說並不容易閱讀。
- 本書易於閱讀,旨在普及 UX 心態,同時揭穿其主要誤解。
- 小型格式便於攜帶。
- 包含與讀者相關且有意義的內容,通過日常生活中的許多例子,以對話式和輕鬆的寫作風格呈現。
- 涉及提供最佳產品、系統或服務體驗背後的心理學、設計、研究、過程、策略和倫理。
- 包含詞彙表。
Celia Hodent 是一位專家,專注於應用認知科學和心理學來改善產品、系統、服務和視頻遊戲。她目前領導一家獨立的 UX 諮詢公司,與各種國際媒體和企業公司合作。
她深入與公司合作,幫助確保他們的產品既具吸引力又成功,考慮到他們將為受眾提供的整體用戶體驗。Celia 進行工作坊並提供有關遊戲化、倫理、隱性偏見和科技及視頻遊戲中的包容性等主題的指導。
Celia 擁有心理學博士學位,並在娛樂產業的用戶體驗(UX)策略開發方面擁有超過十二年的經驗,尤其是在她於 Ubisoft、LucasArts 和 Epic Games(Fortnite)擔任 UX 總監的工作中。Celia 是《玩家的大腦:神經科學與 UX 如何影響視頻遊戲設計》和《視頻遊戲的心理學》的作者。
作者簡介
Celia Hodent is an expert in the application of cognitive science and psychology to improve products, systems, services, and video games. She currently leads an independent UX consultancy, working with a wide range of international media and enterprise companies.
She works in-depth with companies to help ensure their products are both engaging and successful by considering the entire user experience they will provide to their audience. Celia conducts workshops and provides guidance on the topics of playful learning (gamification), ethics, implicit biases, and inclusion in tech and video games.
Celia holds a PhD in psychology and has over twelve years experience in the development of user experience (UX) strategy in the entertainment industry, and more specifically with videogame studios through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite). Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design and The Psychology of Video Games.
作者簡介(中文翻譯)
Celia Hodent 是一位專家,專注於將認知科學和心理學應用於改善產品、系統、服務和電子遊戲。她目前領導一家獨立的用戶體驗(UX)顧問公司,與多家國際媒體和企業公司合作。
她深入與公司合作,幫助確保他們的產品既具吸引力又成功,考慮到他們將提供給受眾的整體用戶體驗。Celia 進行工作坊並提供有關遊戲化(gamification)、倫理、隱性偏見和科技及電子遊戲中的包容性等主題的指導。
Celia 擁有心理學博士學位,並在娛樂產業的用戶體驗(UX)策略開發方面擁有超過十二年的經驗,尤其是在電子遊戲工作室的經歷,包括在 Ubisoft、LucasArts 的工作,以及擔任 Epic Games(Fortnite)的 UX 總監。Celia 是 The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design 和 The Psychology of Video Games 的作者。