Stop Staring: Facial Modeling and Animation Done Right
暫譯: 停止盯著看:正確的面部建模與動畫技術
Jason Osipa
- 出版商: Sybex
- 出版日期: 2003-08-01
- 售價: $1,930
- 貴賓價: 9.5 折 $1,834
- 語言: 英文
- 頁數: 352
- 裝訂: Paperback
- ISBN: 0782141293
- ISBN-13: 9780782141290
海外代購書籍(需單獨結帳)
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商品描述
Crafting believable facial animation is one of the most challenging, yet rewarding aspects of 3D graphics. Done right, this art breathes life into otherwise deadpan faces.
In this extraordinary book, professional animator Jason Osipa teaches you
how to achieve realistic facial modeling and animation. Using detailed practical
examples complemented with high-quality images and a touch of humor, Osipa leads
you from design and modeling to rigging and animation. The CD and full-color
insert demonstrate techniques you can use to fine-tune your facial
animations.
Reviewed and approved by Alias|Wavefront, Stop Staring:
Facial Modeling and Animation Done Right, uses the Academy Award® winning
Maya® 3D animation and effects software as the focus for its examples, yet the
principles and techniques are described in ways that will be helpful to anyone
working on facial modeling and animation.
Mastering the
Face
Start out by getting familiar with the range of possible facial
expressions, then focus on animating and modeling the mouth, eyes and brows.
When you're ready to bring it all together, you can generate a scene from
concept to completion. Topics covered include:
- Understanding how the whole face affects expression
- Learning visimes and lip sync techniques
- Constructing a mouth and mouth keys
- Building emotion through the eyes and brows
- Building interfaces to easily connect and control your models
- Skeletal setup, weighting, and rigging
Table of Contents
Foreword
Introduction
PART I • Getting to Know the
Face
Chapter 1 • Learning the Basics of Lip Sync
Chapter 2 • What the
Eyes and Brows Tell Us
Chapter 3 • Facial Landmarking
PART II •
Animating and Modeling the Mouth
Chapter 4 • Visimes and Lip Sync
Technique
Chapter 5 • Constructing a Mouth
Chapter 6 • Mouth
Keys
PART III • Animating and Modeling the Eyes and
Brows
Chapter 7 • Building Emotion: The Basics of the Eyes
Chapter 8 •
Constructing Eyes and Brows
Chapter 9 • Eye and Brow Keys
PART IV •
Bringing it Together
Chapter 10 • Connecting the Features
Chapter 11 •
Skeletal Setup, Weighting, and Rigging
Chapter 12 • Interfaces for Your
Faces
Chapter 13 • A Shot in Production
Index
商品描述(中文翻譯)
製作可信的面部動畫是3D圖形中最具挑戰性但又最具回報的方面之一。若能做到恰到好處,這門藝術能為原本面無表情的臉孔注入生命。
在這本非凡的書中,專業動畫師Jason Osipa教你如何實現逼真的面部建模和動畫。Osipa使用詳細的實用範例,搭配高品質的圖片和一絲幽默,帶領你從設計和建模到綁定和動畫。隨書附贈的CD和全彩插頁展示了你可以用來微調面部動畫的技術。
經Alias|Wavefront審核和批准的《Stop Staring: Facial Modeling and Animation Done Right》,以獲得奧斯卡獎的Maya® 3D動畫和特效軟體為範例焦點,但所描述的原則和技術對於任何從事面部建模和動畫的人都將有所幫助。
**掌握面部**
首先熟悉各種可能的面部表情,然後專注於嘴巴、眼睛和眉毛的動畫和建模。當你準備好將所有元素結合在一起時,可以從概念到完成生成一個場景。涵蓋的主題包括:
- 理解整個面部如何影響表情
- 學習視音和嘴型同步技術
- 構建嘴巴和嘴型鍵
- 通過眼睛和眉毛表達情感
- 構建介面以輕鬆連接和控制你的模型
- 骨架設置、權重和綁定
**目錄**
*前言
介紹*
**第一部分 • 認識面部**
第1章 • 學習嘴型同步的基本知識
第2章 • 眼睛和眉毛告訴我們什麼
第3章 • 面部標記
**第二部分 • 動畫和建模嘴巴**
第4章 • 視音和嘴型同步技術
第5章 • 構建嘴巴
第6章 • 嘴型鍵
**第三部分 • 動畫和建模眼睛和眉毛**
第7章 • 建立情感:眼睛的基本知識
第8章 • 構建眼睛和眉毛
第9章 • 眼睛和眉毛鍵
**第四部分 • 將其結合**
第10章 • 連接特徵
第11章 • 骨架設置、權重和綁定
第12章 • 你的面部介面
第13章 • 生產中的鏡頭
*索引*