Chris Crawford on Interactive Storytelling, 2/e (Paperback)
暫譯: 克里斯·克勞福德的互動敘事,第二版 (平裝本)

Chris Crawford

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商品描述

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

商品描述(中文翻譯)

作為一名遊戲設計師或新媒體故事講述者,您知道故事對於項目的成功至關重要。以互動方式講述這個故事則是一個更大的挑戰,這需要從多個角度來接近故事。幫助您導航並開放思維,探索更具創意的故事製作方式的是互動設計的權威以及長期的遊戲開發專家,Chris Crawford。為了幫助您追求真正的互動故事,Crawford 提供了一個有效與無效的實例樣本,以及如何將這些教訓應用於您自己的故事項目。在闡述互動故事講述的基本理念並解釋一些過去努力所遭遇的誤解後,本書深入探討了所有進入互動故事講述的主要系統:個性模型、演員、道具、舞台、命運、動詞、歷史書籍等。Crawford 還介紹了他多年來一直在研究的 Storytron 技術,這是一個運行互動電子故事世界的引擎,讓讀者能夠親身體驗實用的故事講述方法。