Chris Crawford on Interactive Storytelling
暫譯: 克里斯·克勞福德的互動敘事

Chris Crawford

  • 出版商: New Riders
  • 出版日期: 2004-10-16
  • 售價: $2,050
  • 貴賓價: 9.5$1,948
  • 語言: 英文
  • 頁數: 384
  • 裝訂: Paperback
  • ISBN: 0321278909
  • ISBN-13: 9780321278906
  • 已過版

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商品描述

Description:

As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.

商品描述(中文翻譯)

**描述:**
作為一名遊戲設計師或新媒體故事講述者,您知道故事是最重要的。然而,找出如何以互動的方式講述故事——並且以能讓觀眾不斷回來的方式——可能會很具挑戰性。幫助您解決這個問題(並開啟您對於創造這些故事的更多創意方式的思考)的是創造了經典出版物《電腦遊戲設計的藝術》(The Art of Computer Game Design)並將其職業生涯的大部分時間投入於此主題的 **Chris Crawford**。為了在追求真正互動故事的過程中突顯未來的發展方向,Chris 提供了一系列不成功的案例,對比那些對未來有希望的方法。在整個過程中,您將找到依賴不同技術的當代遊戲範例——並學習從每種過去的方法中獲得的故事講述教訓。在互動故事講述的背景下,Chris 探索了提供衝突和挑戰的方法、低互動性設計與高互動性設計之間的差異、超越純粹視覺思維的必要性(以便讓玩家在多個層面上參與)等主題。