Practical Game Design - Second Edition: A modern and comprehensive guide to video game design
暫譯: 實用遊戲設計(第二版):現代且全面的電子遊戲設計指南
Kramarzewski, Adam, Nucci, Ennio de
- 出版商: Packt Publishing
- 出版日期: 2023-08-18
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 446
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803245158
- ISBN-13: 9781803245157
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相關分類:
遊戲設計 Game-design
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商品描述
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
- Master the skills, processes, and techniques essential for working in a professional setting
- Grasp the core principles and processes of level design, world building, and storytelling
- Design, implement, and refine high-quality features and mechanics for contemporary video games
Book Description
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
What you will learn
- Define the scope and structure of a game project
- Conceptualize a game idea and present it to others
- Design gameplay systems and communicate them clearly and thoroughly
- Build and validate engaging game mechanics
- Design successful games as a service and prepare them for live operations
- Improve the quality of a game through playtesting and meticulous polishing
Who this book is for
Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
商品描述(中文翻譯)
武裝自己,掌握成功設計各種類型和平台的引人入勝遊戲所需的實用技能和前沿見解。
購買印刷版或 Kindle 版書籍可獲得免費 PDF 電子書。
主要特點
- 精通在專業環境中工作所需的技能、流程和技術
- 理解關卡設計、世界建構和敘事的核心原則和流程
- 設計、實施和完善當代視頻遊戲的高品質功能和機制
書籍描述
如果您正在尋找一本前沿的可行指南來學習遊戲設計,那麼您的探索到此為止!在這本書中,您將在擁有數十年遊戲設計經驗的專家指導下,深入了解遊戲設計的基本原則,涵蓋各種類型和平台。
本書的第二版仍然致力於幫助您以實用的方式掌握遊戲設計的基本知識,並新增了一些最新的遊戲設計趨勢以及當前世代遊戲的許多新鮮實例。這次更新增加了一章關於服務型遊戲的內容,解釋了遊戲設計師不斷演變的角色,並深入探討了旨在永遠遊玩的遊戲設計。從構思遊戲點子開始,您將逐步制定設計計劃,並從現有遊戲中調整解決方案,探索創造原創遊戲機制的技藝,並通過測試消除預期的設計風險。接著,您將接觸到關卡設計、互動敘事、用戶體驗和可及性。
在這本遊戲設計書的結尾,您將學會如何在遊戲發佈日期之前完成遊戲,克服設計免費遊玩遊戲和服務型遊戲的挑戰,並通過迭代、遊玩測試和精練顯著提高遊戲的質量。
您將學到的內容
- 定義遊戲項目的範圍和結構
- 構思遊戲點子並向他人展示
- 設計遊玩系統並清晰徹底地傳達
- 建立和驗證引人入勝的遊戲機制
- 設計成功的服務型遊戲並為實時運營做好準備
- 通過遊玩測試和細緻的打磨提高遊戲質量
本書適合誰
無論您是渴望設計第一款遊戲的學生,還是希望擴展技能的遊戲設計師,本書將幫助您在遊戲開發的各個階段掌握遊戲設計的基本知識。實用遊戲設計專注於最佳實踐和務實的方法,提供來自兩位資深遊戲設計師的遊戲設計藝術和技藝的見解,這些內部知識即使是資深人士也會覺得有價值。雖然對遊戲開發的先前經驗並非絕對必要,但對流行視頻遊戲的基本知識將會有所幫助。
目錄大綱
- Introducing the Game Production Process
- Preparing a Game Concept
- Scoping a Game Project
- Creating Design Documentation
- Understanding Game Mechanics
- Designing Systems and Features
- Making Prototypes
- Designing Compelling Stories for Games
- The Fundamentals of Level Design
- Creating Characters
- Balancing Your Content and Systems
- Building a Great User Interface and User Experience
- Making Your Games Accessible
- Mastering Games as a Service
- Understanding Monetization Techniques
- The Final 10%
目錄大綱(中文翻譯)
- Introducing the Game Production Process
- Preparing a Game Concept
- Scoping a Game Project
- Creating Design Documentation
- Understanding Game Mechanics
- Designing Systems and Features
- Making Prototypes
- Designing Compelling Stories for Games
- The Fundamentals of Level Design
- Creating Characters
- Balancing Your Content and Systems
- Building a Great User Interface and User Experience
- Making Your Games Accessible
- Mastering Games as a Service
- Understanding Monetization Techniques
- The Final 10%