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Ultimate Game Design: Building Game Worlds (Paperback)
暫譯: 終極遊戲設計:構建遊戲世界

Tom Meigs

  • 出版商: McGraw-Hill Education
  • 出版日期: 2003-06-09
  • 售價: $2,220
  • 貴賓價: 9.5$2,109
  • 語言: 英文
  • 頁數: 368
  • 裝訂: Paperback
  • ISBN: 0072228997
  • ISBN-13: 9780072228991
  • 相關分類: 遊戲設計 Game-design
  • 已過版

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商品描述

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!


Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Toms real-world experiences working on Sony PlayStation games and various other projects. Plus, youll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.



  • Develop a comprehensive previsualization process for your game project
  • Create topographic maps and reference drawings for level planning and layout
  • Build up your game scenes with lighting, texturing, particles, effects, and audio
  • Place actors, props, and items and tune specific camera details
  • Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
  • Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
  • Develop and design games for wireless devices including PDAs and mobile phones
  • Implement a testing loop
  • Learn how to avoid mistakes and set yourself up for success

        

    1: Previsualization
    2: Level Planning and Building
    3: Lighting, Texturing, Particles, Effects, and Audio
    4: Actors, Props, Items, and Camera Details
    5: Design by Genre
    6: Scripting Action Events
    7: Quality Assurance and Play-Test Feedback
    8: Design Considerations for Massively Multiplayer Online Games
    9: Cell Phones and Wireless Gaming
    10: Getting Started in Game Development
    11: Game Development Career Choices

    A: Reference Information
    B: Tools Discussed
    C: Career Guideline Worksheet
    D: Quick Topic Summary for Designers
    E: Ultimate Baseball Online Gallery

商品描述(中文翻譯)

充滿來自索尼、暴雪、迪士尼、盧卡斯影業、動視、3DO等資深遊戲設計師的技巧和技術!

透過應用這本獨特資源中所描述的專家技術,計劃、設計並創建引人入勝的遊戲環境,並配以豐富動畫的角色和物件。資深遊戲開發者Tom Meigs涵蓋了遊戲設計的基礎,包括預視化、關卡規劃和佈局、燈光、材質、行為腳本以及使用粒子,並詳細解釋了遊戲開發和設計的每個階段。每一章都包含與遊戲產業專家的深入訪談,以及基於Tom在索尼PlayStation遊戲和其他各種專案中的實際經驗的案例研究。此外,您將獲得如何進入遊戲開發產業的寶貴建議,並了解不同類型的工作機會。

- 為您的遊戲專案開發全面的預視化流程
- 創建地形圖和參考圖以進行關卡規劃和佈局
- 使用燈光、材質、粒子、特效和音效來構建您的遊戲場景
- 放置演員、道具和物品,並調整特定的相機細節
- 按類型學習遊戲設計——運動、格鬥、即時戰略、角色扮演、第一人稱射擊、模擬、MMOG等
- 使用JavaScript、Visual Basic、Python、Perl和其他工具編寫動作事件腳本
- 為無線設備(包括PDA和手機)開發和設計遊戲
- 實施測試循環
- 學習如何避免錯誤並為成功做好準備

目錄
1: 預視化
2: 關卡規劃與建設
3: 燈光、材質、粒子、特效和音效
4: 演員、道具、物品和相機細節
5: 按類型設計
6: 編寫動作事件腳本
7: 品質保證與遊玩測試反饋
8: 大型多人線上遊戲的設計考量
9: 手機與無線遊戲
10: 開始遊戲開發
11: 遊戲開發職業選擇

A: 參考資訊
B: 討論的工具
C: 職業指導工作表
D: 設計師快速主題摘要
E: 終極棒球線上畫廊