Games, Design and Play: A detailed approach to iterative game design (Paperback)
暫譯: 遊戲、設計與遊玩:迭代遊戲設計的詳細方法 (平裝本)

Colleen Macklin, John Sharp

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商品描述

The play-focused, step-by-step guide to creating great game designs

This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.

Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.

Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.

Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! 

Coverage includes:

 

  • Understanding core elements of play design: actions, goals, rules, objects, playspace, and players
  • Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context
  • Comparing types of play and player experiences
  • Considering the demands videogames make on players
  • Establishing a game’s design values
  • Creating design documents, schematics, and tracking spreadsheets
  • Collaborating in teams on a shared design vision
  • Brainstorming and conceptualizing designs
  • Using prototypes to realize and playtest designs
  • Improving designs by making the most of playtesting feedback
  • Knowing when a design is ready for production
  • Learning the rules so you can break them!

 

 

商品描述(中文翻譯)

以遊戲為中心的逐步指南,創造出優秀的遊戲設計

本書提供了一種以遊戲為中心、以過程為導向的遊戲設計方法,旨在設計出人們喜愛的遊戲。Colleen Macklin 和 John Sharp 結合了35年的設計和教學經驗,將遊戲的概念和元素與實際的遊戲設計任務相連結。透過全彩範例,他們揭示了真正的遊戲設計師如何思考和工作,並闡明了優秀遊戲設計的驚人表達潛力。

本書專注於實際細節,指導您從構思到原型,再到遊戲測試和完全實現的設計。您將逐步了解和創造遊戲的內部運作,包括其核心動作、主題,尤其是遊戲體驗。一步一步地,您將組裝起您“電子遊戲”的每個組件,創造出幾乎所有類型的遊戲玩法:從合作到競爭,從機會型到角色扮演,及其間的所有形式。

Macklin 和 Sharp 相信遊戲是為每個人而設的,遊戲設計是一種令人興奮的藝術形式,擁有幾乎無限的風格、形式和訊息。跨越傳統平台和類型的界限,他們幫助您在任何地方找到靈感。

遊戲、設計與遊玩適合所有遊戲設計學生,以及初學到中級的遊戲專業人士,特別是獨立遊戲設計師。它彌補了想像與製作之間的差距,幫助您創造出卓越的設計,帶來令人難以置信的遊戲體驗!

內容涵蓋:


  • 理解遊戲設計的核心元素:動作、目標、規則、物件、遊戲空間和玩家

  • 掌握“工具”,如限制、互動、目標、挑戰、策略、機會、決策、敘事和背景

  • 比較不同類型的遊戲和玩家體驗

  • 考慮電子遊戲對玩家的要求

  • 建立遊戲的設計價值

  • 創建設計文檔、示意圖和追蹤電子表格

  • 在團隊中協作,共同實現設計願景

  • 進行頭腦風暴和概念化設計

  • 使用原型來實現和測試設計

  • 通過充分利用遊戲測試反饋來改進設計

  • 了解何時設計準備好進入生產

  • 學習規則,以便能夠打破它們!