Games, Design and Play: A detailed approach to iterative game design (Paperback)
Colleen Macklin, John Sharp
- 出版商: Addison Wesley
- 出版日期: 2016-06-03
- 售價: $2,140
- 貴賓價: 9.5 折 $2,033
- 語言: 英文
- 頁數: 288
- 裝訂: Paperback
- ISBN: 0134392078
- ISBN-13: 9780134392073
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相關分類:
遊戲設計 Game-design
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相關翻譯:
遊戲迭代設計:概念、製作、拓展全程細則探秘 (簡中版)
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商品描述
The play-focused, step-by-step guide to creating great game designs
This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.
Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You’ll walk through conceiving and creating a game’s inner workings, including its core actions, themes, and especially its play experience. Step by step, you’ll assemble every component of your “videogame,” creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.
Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.
Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!
Coverage includes:
- Understanding core elements of play design: actions, goals, rules, objects, playspace, and players
- Mastering “tools” such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context
- Comparing types of play and player experiences
- Considering the demands videogames make on players
- Establishing a game’s design values
- Creating design documents, schematics, and tracking spreadsheets
- Collaborating in teams on a shared design vision
- Brainstorming and conceptualizing designs
- Using prototypes to realize and playtest designs
- Improving designs by making the most of playtesting feedback
- Knowing when a design is ready for production
- Learning the rules so you can break them!
商品描述(中文翻譯)
這本書提供了一種以遊戲為中心、逐步引導的方法,用於設計人們喜愛玩的遊戲。作者 Colleen Macklin 和 John Sharp 憑藉35年的設計和教學經驗,將遊戲的概念和元素與遊戲設計的實際任務相結合。通過全彩色的示例,他們展示了真正的遊戲設計師如何思考和工作,並闡明了優秀遊戲設計的豐富表達潛力。
本書著重於實際細節,從構思到原型再到遊戲測試和完整設計,引導您完成每個“視頻遊戲”的組件,創造出各種類型的遊戲體驗:從合作到競爭,從基於機會的到角色扮演,應有盡有。
Macklin 和 Sharp 相信遊戲是為每個人而設計的,遊戲設計是一種令人興奮的藝術形式,具有幾乎無限的風格、形式和訊息。他們幫助您跨越傳統平台和類型的界限,無論靈感來自何處,都能找到靈感。
《遊戲、設計和遊玩》適用於所有遊戲設計學生,以及初級至中級的遊戲專業人士,尤其是獨立遊戲設計師。它將填補想像力和製作之間的差距,幫助您打造出令人難以置信的遊戲體驗的優秀設計!
本書的內容包括:
- 理解遊戲設計的核心元素:行動、目標、規則、物件、遊戲空間和玩家
- 掌握“工具”,如限制、互動、目標、挑戰、策略、機會、決策、故事講述和背景
- 比較不同類型的遊戲和玩家體驗
- 考慮視頻遊戲對玩家的要求
- 確立遊戲的設計價值觀
- 創建設計文件、示意圖和追蹤試算表
- 在團隊中合作共同設計願景
- 腦力激盪和概念化設計
- 使用原型實現和測試設計
- 通過充分利用測試反饋來改進設計
- 知道何時設計準備好進入生產階段
- 學習規則,以便打破它們!