Build your own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL
暫譯: 建立自己的 2D 遊戲引擎並創造精彩的網頁遊戲:使用 HTML5、JavaScript 和 WebGL
Kelvin Sung
- 出版商: Apress
- 出版日期: 2015-09-30
- 售價: $2,250
- 貴賓價: 9.5 折 $2,138
- 語言: 英文
- 頁數: 496
- 裝訂: Paperback
- ISBN: 1484209532
- ISBN-13: 9781484209530
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相關分類:
HTML、JavaScript、WebGL、遊戲設計 Game-design
已過版
商品描述
Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own.
This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes
e concepts based on HTML5, JavaScript, and WebGL.
After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere.
• Assists the reader in understanding the core-concepts behind a 2D game engine
• Guides the reader in building a functional game engine based on these concepts
• Lead
s the reader in exploring the interplay between technical design and game experience design
• Teaches the reader how to build their own 2D games that can be played across internet via popular browsers
商品描述(中文翻譯)
《建立自己的 2D 遊戲引擎並創造精彩的網頁遊戲》逐步教導您如何開發自己的基於網頁的遊戲引擎,使您能夠創建各種可以在常見網頁瀏覽器中遊玩的線上電子遊戲。各章節包含範例和專案,逐漸增加複雜性,同時介紹從零開始的設計框架,為您提供建立有趣且引人入勝的 2D 遊戲所需的基礎概念。在本書結束時,您將創建一個完整的側捲動動作平台遊戲的原型關卡,並準備開始設計您自己的額外關卡和遊戲。
本書在從零開始建立 2D 遊戲引擎的背景下,隔離並呈現來自軟體工程、計算機圖形學、數學、物理、遊戲開發、遊戲機制和關卡設計的相關知識。然後,本書推導並分析實現這些概念所需的源代碼,基於 HTML5、JavaScript 和 WebGL。
完成專案後,您將理解典型 2D 遊戲引擎的核心概念和實現細節,並熟悉一種設計和原型製作的方法論,您可以用來創建有趣且引人入勝的遊戲關卡和機制。您將深入了解軟體設計和創意設計必須協同工作以提供最佳遊戲體驗的多種方式,並且您將擁有一個多功能的 2D 遊戲引擎,您可以在其上擴展或直接利用來構建可以從任何地方在線遊玩的 2D 遊戲。
• 協助讀者理解 2D 遊戲引擎背後的核心概念
• 指導讀者根據這些概念建立一個功能性遊戲引擎
• 引導讀者探索技術設計與遊戲體驗設計之間的相互作用
• 教授讀者如何建立可以通過流行瀏覽器在互聯網上遊玩的 2D 遊戲