Building an FPS Game with Unity (Paperback)
暫譯: 使用 Unity 建立第一人稱射擊遊戲 (平裝本)

John P. Doran

  • 出版商: Packt Publishing
  • 出版日期: 2015-10-30
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 326
  • 裝訂: Paperback
  • ISBN: 178217480X
  • ISBN-13: 9781782174806
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

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商品描述

Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks

About This Book

  • Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly
  • Create both interior and exterior environments
  • A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios

Who This Book Is For

This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.

What You Will Learn

  • Use UFPS to build custom weapons with custom meshes and behaviors
  • Explore level design as you prototype levels, making use of Prototype to build levels out quickly
  • Build environments that are realistic as possible while keeping peak performance and repetitiveness down
  • Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
  • Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
  • Discover how to create unique objects such as exploding barrels and objects you can interact with
  • Create a custom GUI to help your game stand out from the crowd
  • Package your game for release, create an installer, and get your game out into the world

In Detail

Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers.

Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D.

After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.

Style and approach

An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.

商品描述(中文翻譯)

使用 Unity 遊戲引擎及流行的 UFPS 和 ProBuilder 框架創建高品質的第一人稱射擊遊戲

本書介紹



  • 學習如何快速使用 Unity 結合 UFPS 和 ProBuilder 創建高品質遊戲

  • 創建室內和室外環境

  • 逐步指南,提供清晰的範例和指示,以創建多個有趣的場景

本書適合誰


本書適合那些想在 Unity 中創建 FPS 遊戲並獲得如何自定義遊戲的知識的人。如果您熟悉 Unity 的基本概念,將會更容易上手,但即使是沒有任何經驗的人也能以加速的速度學習 Unity。

您將學到什麼



  • 使用 UFPS 創建自定義武器,並設計自定義的網格和行為

  • 在原型設計階段探索關卡設計,利用 Prototype 快速構建關卡

  • 構建盡可能真實的環境,同時保持最佳性能並降低重複性

  • 回顧如何使用地形創建戶外區域和模組化工作流程創建室內環境的技巧和竅門

  • 開發多種不同的遭遇,讓玩家可以對抗,從簡單的炮塔敵人到來自 Shooter AI 的複雜 AI 角色

  • 發現如何創建獨特的物件,例如爆炸桶和可互動的物件

  • 創建自定義 GUI,使您的遊戲在眾多遊戲中脫穎而出

  • 打包您的遊戲以便發行,創建安裝程式,並將您的遊戲推向世界

詳細內容


Unity 提供免費和專業版本,是最受歡迎的第三方遊戲引擎之一。它是一個跨平台的遊戲引擎,使得編寫一次遊戲後可以輕鬆移植到 PC、主機甚至網頁,對於獨立開發者和 AAA 開發者來說都是一個很好的選擇。


在 Unity 中構建 FPS 遊戲將帶領讀者探索如何使用 Unity 創建 3D 第一人稱射擊 (FPS) 標題,利用 VisionPunk 的強大 UFPS 框架和 ProCore3D 的 Prototype/ProBuilder 2.0。


在一些設置之後,您將開始學習如何創建自定義武器、原型關卡、創建室外和室內環境,並為我們的關卡注入生命。然後,我們將為關卡增添光彩。最後,我們將為我們的標題創建自定義 GUI 和菜單,以創建一個完整的包裝。

風格與方法


這是一個易於跟隨的指南,每個項目都包含逐步的解釋、圖表、截圖和可下載的材料。Unity 和 C# 的概念在使用時進行解釋,對於更好奇的讀者,還提供了更多的概念細節和額外的外部資源以供學習。