Iterate: Ten Lessons in Design and Failure
暫譯: 迭代:設計與失敗的十個教訓

Sharp, John, Macklin, Colleen, Davis, Steven

  • 出版商: Summit Valley Press
  • 出版日期: 2019-05-07
  • 售價: $1,430
  • 貴賓價: 9.5$1,359
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 026203963X
  • ISBN-13: 9780262039635
  • 海外代購書籍(需單獨結帳)

商品描述

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.

Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure--often hidden, covered up, a source of embarrassment--is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better.

After laying out the four components of creative practice--intention, outcome, process, and evaluation--Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Br dka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ("let's add propellers "). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate, Sharp and Macklin offer useful lessons for anyone interested in the creative process.

Case Studies:
Allison Tauziet, winemaker; Matthew Maloney, animator; Jad Abumrad and Robert Krulwich, Radiolab cohosts; Wylie Dufresne, chef; Nathalie Pozzi, architect, and Eric Zimmerman, game designer; Andy Milne, jazz musician; Amelia Br dka, skateboarder; Baratunde Thurston, comedian; Cas Holman, toy designer; Miranda July, writer and filmmaker

商品描述(中文翻譯)

如何面對、擁抱並從創意實踐中不可避免的失敗中學習;案例研究涵蓋從釀酒到動畫的範疇。

失敗是任何創意實踐中不可避免的一部分。作為遊戲設計師,John Sharp 和 Colleen Macklin 一直在與創意危機、錯誤的開始和不良的結果作鬥爭。他們應對各種失敗的工具是:迭代(iteration),這是一個概念化、原型設計、測試和評估的循環過程。Sharp 和 Macklin 發現,失敗——通常是隱藏的、被掩蓋的、令人尷尬的來源——是迭代創意過程的秘密成分。在《Iterate》中,他們解釋了如何更好地面對失敗。

在闡述創意實踐的四個組成部分——意圖、結果、過程和評估——之後,Sharp 和 Macklin 描述了來自各個領域的迭代方法。他們展示了,例如,如何《Radiolab》的共同主持人 Jad Abumrad 和 Robert Krulwich 將廣播作為講故事的媒介進行實驗;專業滑板手 Amelia Br dka 如何通過反覆試驗來發展滑板技巧;以及藝術多面手 Miranda July 如何通過各種媒介和技術探索人類的脆弱。奇幻的插圖講述了迭代的平行故事,勤奮的卡通人物烘焙杯子蛋糕、實驗懸浮辦公椅,並在牙刷設計中跳出框架(「我們來加上螺旋槳」)。所有這些以不同的方式使用迭代將失敗轉化為創意成果。透過《Iterate》,Sharp 和 Macklin 為任何對創意過程感興趣的人提供了有用的課程。

案例研究:
Allison Tauziet,釀酒師;Matthew Maloney,動畫師;Jad Abumrad 和 Robert Krulwich,《Radiolab》共同主持人;Wylie Dufresne,廚師;Nathalie Pozzi,建築師;Eric Zimmerman,遊戲設計師;Andy Milne,爵士音樂家;Amelia Br dka,滑板手;Baratunde Thurston,喜劇演員;Cas Holman,玩具設計師;Miranda July,作家和電影製作人。