3D Modeling & Surfacing (Paperback)
Bill Fleming
- 出版商: Morgan Kaufmann
- 出版日期: 1999-05-26
- 定價: $1,820
- 售價: 6.0 折 $1,092
- 語言: 英文
- 頁數: 340
- 裝訂: Paperback
- ISBN: 0122604903
- ISBN-13: 9780122604904
-
相關分類:
3D建模 3D-modeling、AutoCAD
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商品描述
Order This Book | Authors | Contents | Related Titles
3D graphics, the most exciting area of computer imaging, can also be the most daunting. 3D Modeling and Surfacing provides a one-of-a-kind guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional.
Functioning both as an unbiased reference for seasoned designers and a tutorial for would-be professionals, 3D Modeling and Surfacing is truly for everyone interested in creating 3D graphics. The book includes:
- The basics of 3D graphics plus a comprehensive overview of graphics design technology and software
- Explanation of modeling and surfacing techniques, as well as when and where to use them
- Step-by-step tutorials that teach 3D modeling and surfacing techniques
- A CD-ROM featuring full-color versions of the images in the book, along with product demos, sample models and surfaces, and relevant freeware/shareware
Bill Fleming is President of Komodo Studio, a leading photorealistic 3D studio that specializes in creating creatures and characters for broadcast and film. Bill is an international best-selling 3D author who is recognized as the world's foremost authority on photorealistic graphics and 3D character creation. He has served as a 3D art director and consultant to Corel, Interplay, and Maxis on the development of nine major computer games, including Bradshaw Football 98 and his own game Nemesis. His broadcast clients include Fujitsu, FOX, Marvel Comics, and United Syndicate.
Introduction
An Introduction to 3D Graphics
1 Getting to Know 3D Graphics
Modeling Techniques
2 Modeling Methods: How and When to Use Them
3 Subdivision and MetaNurbs Modeling
4 Metaballs and Metashapes
5 Splines, Patches, and NURBS
Modeling Tools
6 Working with Bevels
7 Boolean Operations
8 The Lathe Tool
9 Other Useful Modeling Tools
Surfacing Techniques
10 Surfacing Methods
11 Surface Attributes
Appendix A
Appendix B
Index
Related Titles:
Conquering 3D Graphics
Computer Graphics & Geometric Modeling
商品描述(中文翻譯)
3D圖形是電腦影像中最令人興奮的領域,也可能是最令人畏懼的。《3D建模與表面處理》提供了一個獨一無二的指南,教授掌握3D圖形的技術和技巧,重點放在建模和表面處理上。這本書不僅僅是解釋和教程,它實際上解釋了選擇哪些工具和技術來實現特定目標。全面概述了3D圖形軟件,使本書成為3D圖形專業人員在眾多產品中導航的工具。
《3D建模與表面處理》既是經驗豐富的設計師的公正參考,也是新手專業人士的教程,真正適合所有對創建3D圖形感興趣的人。本書包括:
- 3D圖形基礎知識以及圖形設計技術和軟件的全面概述
- 建模和表面處理技術的解釋,以及何時何地使用它們
- 逐步教程,教授3D建模和表面處理技術
- 附帶CD-ROM,其中包含本書中圖片的全彩版本,以及產品演示、示例模型和表面,以及相關的免費軟件/共享軟件
Bill Fleming是Komodo Studio的總裁,該工作室是一家領先的逼真3D工作室,專門創作廣播和電影中的生物和角色。Bill是一位國際暢銷的3D作者,被公認為世界上對逼真圖形和3D角色創作最具權威的專家。他曾擔任Corel、Interplay和Maxis的3D藝術總監和顧問,參與開發了包括Bradshaw Football 98和他自己的遊戲Nemesis在內的九款重要電腦遊戲。他的廣播客戶包括Fujitsu、FOX、Marvel Comics和United Syndicate。
引言
3D圖形簡介
1 了解3D圖形
建模技術
2 建模方法:如何和何時使用它們
3 細分和元Nurbs建模
4 Metaballs和Metashapes
5 样条曲线、补丁和NURBS
建模工具
6 使用斜角
7 布尔运算
8 车床工具
9 其他有用的建模工具
表面處理技術
10 表面處理方法
11 表面屬性
附錄A
附錄B
索引