Maya Secrets of the Pros, 2/e (Paperback)
暫譯: Maya 專業秘訣,第二版 (平裝本)

John Kundert-Gibbs, Dariush Derakhshani

  • 出版商: Sybex
  • 出版日期: 2005-03-11
  • 定價: $1,500
  • 售價: 2.7$399
  • 語言: 英文
  • 頁數: 279
  • 裝訂: Paperback
  • ISBN: 0782143458
  • ISBN-13: 9780782143454
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨(限量) (庫存=1)

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商品描述

Description:

Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.


In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:

  • Enhance fluidity and realism by generating complex motion with Maya Cloth
  • Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
  • Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
  • Produce natural lighting effects using global illumination and image based lighting
  • Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
  • Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
  • Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
  • Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
  • Create a human face from a conceptual sketch using subdivision surfaces

 

Table of Contents:

Chapter 1: Working with Maya Cloth
Work Flow with Cloth
Tutorial: Making a Skirt
Setting Up Cloth for General Animation
Interacting with Collision Objects
Affecting Cloth Motion Using Constraints
Avoiding Cloth Problems During Character Animation
Manually Updating Cloth
Saving Your Work
Alternative Uses for Maya Cloth
Always Learning

Chapter 2: Non-Photorealistic Rendering Techniques
Photorealism and Non-Photorealism
Integrating Hand-Drawn Textures with 3D Models
Creating Impressionistic-Style Images
Always Learning

Chapter 3: Realistic Camera Movement
CG Cinematography
Maya Camera Types
Creating a Dolly-and-Pan Shot Using a Two-Node Camera
Camera Lenses and Focal Lengths
Creating a Dolly Zoom
Re-creating Advanced Camera Motion
Capturing Camera Motion with Maya Live
Always Learning

Chapter 4: Radiosity and Image-Based Lighting Techniques in Production
A Quick Review
Using the Fresnel Effect
Ambient Occlusion
Illuminating Global Illumination
An IBL Real-World Application: Katana
Real-World Application: Research Lab
Additional Things to Try
Essential Techniques
Always Learning

Chapter 5: The Character Pipeline
The Structure of Things
Pipeline Flow Control
The Golden Rules of a Successful Pipeline
Defining a Character for the Pipeline
Creating a Ref Window
Expressions and Utility Nodes in Rigs
Always Learning

Chapter 6: Hair Systems
Hair at a Quick Glance
Using Hair Curves as Deformers
The Breaking Rope Effect
Driving a Character’s Secondary Motion
Animating a Shark
A Dancing MP3 Player
Always Learning

Chapter 7: A Dynamics Collection: Flexible Objects
The Antenna: A Three-Pronged Approach
Car Suspension Using Hair Dynamics
Raining Cats and Dogs
The Ring
Always Learning

Chapter 8: The Art of (Maya) Noise
First, a Little Theory
Building a Variable-Speed Fountain of Water
Creating an Energy Vortex
Generating a Hermite Electric Arc
Always Learning

Chapter 9: Advanced Character Modeling Using Polygons and Subdivision Surfaces
Modeling Concepts
Modeling the Face
Always Learning

Index

商品描述(中文翻譯)

**描述:**
這本獲獎書籍的第二版由一支全新的 Maya 專家團隊撰寫,內容完全原創,必定能夠啟發並告知即使是最資深的 Maya 使用者。在這本獨特的 *Maya Press* 書籍中,由兩位知名的 Maya 專業人士領導的專業團隊,揭示了他們在高知名度的 CG 項目中使用 Maya 所學到的珍貴秘訣,例如 *The Matrix*、*Shrek 2* 和 *X-Men*。

在九個獨特且引人入勝的章節中,您將獲得詳細且高級的指導,學習如何:
- 利用 Maya Cloth 生成複雜的運動,以增強流暢性和真實感
- 應用模仿漫畫書和印象派畫作外觀的非寫實渲染風格
- 模擬現實世界的相機運動,從推拉運動到不同程度的相機抖動
- 使用全局照明和基於影像的照明產生自然的光照效果
- 確保角色數據從建模到裝配到動畫再到照明的平滑且準確的轉移
- 使用 Maya Hair 的動態曲線控制 IK 鏈、變形器和表面
- 有效使用動態創建靈活的物體並添加次要效果以增強您的動畫
- 使用 Maya 的內建噪音功能產生類似於《黑客任務》三部曲中使用的強大效果
- 從概念草圖創建一個人臉,使用細分表面

**目錄:**
**第 1 章:使用 Maya Cloth**
與 Cloth 的工作流程
教程:製作裙子
為一般動畫設置 Cloth
與碰撞物體互動
使用約束影響 Cloth 運動
在角色動畫過程中避免 Cloth 問題
手動更新 Cloth
保存您的工作
Maya Cloth 的替代用途
持續學習

**第 2 章:非寫實渲染技術**
寫實主義與非寫實主義
將手繪紋理與 3D 模型整合
創建印象派風格的圖像
持續學習

**第 3 章:真實的相機運動**
CG 攝影
Maya 相機類型
使用雙節點相機創建推拉鏡頭
相機鏡頭與焦距
創建推拉變焦
重建高級相機運動
使用 Maya Live 捕捉相機運動
持續學習

**第 4 章:生產中的全局照明與基於影像的照明技術**
快速回顧
使用 Fresnel 效應
環境遮蔽
照亮全局照明
IBL 實際應用:Katana
實際應用:研究實驗室
其他可嘗試的事項
基本技術
持續學習

**第 5 章:角色管道**
事物的結構
管道流控制
成功管道的黃金法則
為管道定義角色
創建參考窗口
在裝配中使用表達式和實用節點
持續學習

**第 6 章:毛髮系統**
毛髮概覽
使用毛髮曲線作為變形器
斷裂繩索效果
驅動角色的次要運動
為鯊魚動畫
一個跳舞的 MP3 播放器
持續學習

**第 7 章:動態集合:靈活物體**
天線:三重方法
使用毛髮動態的汽車懸吊
下雨的貓和狗
戒指
持續學習

**第 8 章:Maya 噪音的藝術**
首先,一點理論
建立可變速的水噴泉
創建能量漩渦
生成 Hermite 電弧
持續學習

**第 9 章:使用多邊形和細分表面進行高級角色建模**
建模概念
建模面部
持續學習

*索引*